Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)

* Introduce ResourceLayout

* Part 1: Use new ResourceSegments array on UpdateAndBind

* Part 2: Use ResourceLayout to build PipelineLayout

* Delete old code

* XML docs

* Fix shader cache load NRE

* Fix typo
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gdkchan 2023-05-21 14:04:21 -03:00 committed by GitHub
parent 402f05b8ef
commit 5626f2ca1c
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24 changed files with 1047 additions and 677 deletions

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using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct ResourceBindingSegment
{
public readonly int Binding;
public readonly int Count;
public readonly ResourceType Type;
public readonly ResourceStages Stages;
public readonly ResourceAccess Access;
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, ResourceAccess access)
{
Binding = binding;
Count = count;
Type = type;
Stages = stages;
Access = access;
}
}
}