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Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
* Introduce ResourceLayout * Part 1: Use new ResourceSegments array on UpdateAndBind * Part 2: Use ResourceLayout to build PipelineLayout * Delete old code * XML docs * Fix shader cache load NRE * Fix typo
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24 changed files with 1047 additions and 677 deletions
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@ -26,8 +26,6 @@ namespace Ryujinx.Graphics.Vulkan
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public ShaderStageFlags StageFlags => _stage;
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public ShaderBindings Bindings { get; }
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public ProgramLinkStatus CompileStatus { private set; get; }
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public readonly Task CompileTask;
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@ -36,7 +34,6 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_api = api;
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_device = device;
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Bindings = shaderSource.Bindings;
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CompileStatus = ProgramLinkStatus.Incomplete;
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