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AutoLoad DLC/updates (#12)
* Add hooks to ApplicationLibrary for loading DLC/updates * Trigger DLC/update load on games refresh * Initial moving of DLC/updates to UI.Common * Use new models in ApplicationLibrary * Make dlc/updates records; use ApplicationLibrary for loading logic * Fix a bug with DLC window; rework some logic * Auto-load bundled DLC on startup * Autoload DLC * Add setting for autoloading dlc/updates * Remove dead code; bind to AppLibrary apps directly in mainwindow * Stub out bulk dlc menu item * Add localization; stub out bulk load updates * Set autoload dirs explicitly * Begin extracting updates to match DLC refactors * Add title update autoloading * Reduce size of settings sections * Better cache lookup for apps * Dont reload entire library on game version change * Remove ApplicationAdded event; always enumerate nsp when autoloading
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30 changed files with 1509 additions and 459 deletions
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@ -86,7 +86,7 @@ namespace Ryujinx.Ava.UI.Controls
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if (viewModel?.SelectedApplication != null)
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{
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await TitleUpdateWindow.Show(viewModel.VirtualFileSystem, viewModel.SelectedApplication);
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await TitleUpdateWindow.Show(viewModel.ApplicationLibrary, viewModel.SelectedApplication);
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}
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}
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@ -96,7 +96,7 @@ namespace Ryujinx.Ava.UI.Controls
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if (viewModel?.SelectedApplication != null)
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{
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await DownloadableContentManagerWindow.Show(viewModel.VirtualFileSystem, viewModel.SelectedApplication);
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await DownloadableContentManagerWindow.Show(viewModel.ApplicationLibrary, viewModel.SelectedApplication);
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}
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}
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