AutoLoad DLC/updates (#12)

* Add hooks to ApplicationLibrary for loading DLC/updates

* Trigger DLC/update load on games refresh

* Initial moving of DLC/updates to UI.Common

* Use new models in ApplicationLibrary

* Make dlc/updates records; use ApplicationLibrary for loading logic

* Fix a bug with DLC window; rework some logic

* Auto-load bundled DLC on startup

* Autoload DLC

* Add setting for autoloading dlc/updates

* Remove dead code; bind to AppLibrary apps directly in mainwindow

* Stub out bulk dlc menu item

* Add localization; stub out bulk load updates

* Set autoload dirs explicitly

* Begin extracting updates to match DLC refactors

* Add title update autoloading

* Reduce size of settings sections

* Better cache lookup for apps

* Dont reload entire library on game version change

* Remove ApplicationAdded event; always enumerate nsp when autoloading
This commit is contained in:
Jimmy Reichley 2024-10-07 21:08:41 -04:00 committed by GitHub
parent 9a1863c752
commit 565acec468
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GPG key ID: B5690EEEBB952194
30 changed files with 1509 additions and 459 deletions

View file

@ -1,39 +0,0 @@
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.ViewModels;
using System.IO;
namespace Ryujinx.Ava.UI.Models
{
public class DownloadableContentModel : BaseModel
{
private bool _enabled;
public bool Enabled
{
get => _enabled;
set
{
_enabled = value;
OnPropertyChanged();
}
}
public string TitleId { get; }
public string ContainerPath { get; }
public string FullPath { get; }
public string FileName => Path.GetFileName(ContainerPath);
public string Label =>
Path.GetExtension(FileName)?.ToLower() == ".xci" ? $"{LocaleManager.Instance[LocaleKeys.TitleBundledDlcLabel]} {FileName}" : FileName;
public DownloadableContentModel(string titleId, string containerPath, string fullPath, bool enabled)
{
TitleId = titleId;
ContainerPath = containerPath;
FullPath = fullPath;
Enabled = enabled;
}
}
}

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@ -1,21 +0,0 @@
using Ryujinx.Ava.Common.Locale;
namespace Ryujinx.Ava.UI.Models
{
public class TitleUpdateModel
{
public uint Version { get; }
public string Path { get; }
public string Label { get; }
public TitleUpdateModel(uint version, string displayVersion, string path)
{
Version = version;
Label = LocaleManager.Instance.UpdateAndGetDynamicValue(
System.IO.Path.GetExtension(path)?.ToLower() == ".xci" ? LocaleKeys.TitleBundledUpdateVersionLabel : LocaleKeys.TitleUpdateVersionLabel,
displayVersion
);
Path = path;
}
}
}