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AutoLoad DLC/updates (#12)
* Add hooks to ApplicationLibrary for loading DLC/updates * Trigger DLC/update load on games refresh * Initial moving of DLC/updates to UI.Common * Use new models in ApplicationLibrary * Make dlc/updates records; use ApplicationLibrary for loading logic * Fix a bug with DLC window; rework some logic * Auto-load bundled DLC on startup * Autoload DLC * Add setting for autoloading dlc/updates * Remove dead code; bind to AppLibrary apps directly in mainwindow * Stub out bulk dlc menu item * Add localization; stub out bulk load updates * Set autoload dirs explicitly * Begin extracting updates to match DLC refactors * Add title update autoloading * Reduce size of settings sections * Better cache lookup for apps * Dont reload entire library on game version change * Remove ApplicationAdded event; always enumerate nsp when autoloading
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parent
9a1863c752
commit
565acec468
30 changed files with 1509 additions and 459 deletions
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@ -44,7 +44,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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private int _graphicsBackendMultithreadingIndex;
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private float _volume;
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private bool _isVulkanAvailable = true;
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private bool _directoryChanged;
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private bool _gameDirectoryChanged;
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private bool _autoloadDirectoryChanged;
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private readonly List<string> _gpuIds = new();
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private int _graphicsBackendIndex;
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private int _scalingFilter;
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@ -115,12 +116,23 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool IsHypervisorAvailable => OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64;
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public bool DirectoryChanged
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public bool GameDirectoryChanged
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{
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get => _directoryChanged;
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get => _gameDirectoryChanged;
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set
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{
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_directoryChanged = value;
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_gameDirectoryChanged = value;
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OnPropertyChanged();
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}
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}
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public bool AutoloadDirectoryChanged
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{
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get => _autoloadDirectoryChanged;
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set
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{
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_autoloadDirectoryChanged = value;
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OnPropertyChanged();
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}
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@ -230,6 +242,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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internal AvaloniaList<TimeZone> TimeZones { get; set; }
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public AvaloniaList<string> GameDirectories { get; set; }
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public AvaloniaList<string> AutoloadDirectories { get; set; }
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public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
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public AvaloniaList<string> NetworkInterfaceList
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@ -272,6 +285,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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public SettingsViewModel()
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{
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GameDirectories = new AvaloniaList<string>();
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AutoloadDirectories = new AvaloniaList<string>();
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TimeZones = new AvaloniaList<TimeZone>();
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AvailableGpus = new ObservableCollection<ComboBoxItem>();
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_validTzRegions = new List<string>();
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@ -397,6 +411,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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GameDirectories.Clear();
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GameDirectories.AddRange(config.UI.GameDirs.Value);
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AutoloadDirectories.Clear();
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AutoloadDirectories.AddRange(config.UI.AutoloadDirs.Value);
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BaseStyleIndex = config.UI.BaseStyle.Value switch
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{
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"Auto" => 0,
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@ -486,12 +503,18 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.RememberWindowState.Value = RememberWindowState;
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config.HideCursor.Value = (HideCursorMode)HideCursor;
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if (_directoryChanged)
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if (_gameDirectoryChanged)
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{
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List<string> gameDirs = new(GameDirectories);
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config.UI.GameDirs.Value = gameDirs;
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}
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if (_autoloadDirectoryChanged)
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{
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List<string> autoloadDirs = new(AutoloadDirectories);
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config.UI.AutoloadDirs.Value = autoloadDirs;
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}
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config.UI.BaseStyle.Value = BaseStyleIndex switch
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{
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0 => "Auto",
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@ -587,7 +610,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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SaveSettingsEvent?.Invoke();
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_directoryChanged = false;
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_gameDirectoryChanged = false;
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_autoloadDirectoryChanged = false;
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}
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private static void RevertIfNotSaved()
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