AutoLoad DLC/updates (#12)

* Add hooks to ApplicationLibrary for loading DLC/updates

* Trigger DLC/update load on games refresh

* Initial moving of DLC/updates to UI.Common

* Use new models in ApplicationLibrary

* Make dlc/updates records; use ApplicationLibrary for loading logic

* Fix a bug with DLC window; rework some logic

* Auto-load bundled DLC on startup

* Autoload DLC

* Add setting for autoloading dlc/updates

* Remove dead code; bind to AppLibrary apps directly in mainwindow

* Stub out bulk dlc menu item

* Add localization; stub out bulk load updates

* Set autoload dirs explicitly

* Begin extracting updates to match DLC refactors

* Add title update autoloading

* Reduce size of settings sections

* Better cache lookup for apps

* Dont reload entire library on game version change

* Remove ApplicationAdded event; always enumerate nsp when autoloading
This commit is contained in:
Jimmy Reichley 2024-10-07 21:08:41 -04:00 committed by GitHub
parent 9a1863c752
commit 565acec468
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GPG key ID: B5690EEEBB952194
30 changed files with 1509 additions and 459 deletions

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@ -4,6 +4,7 @@ using Avalonia.Controls.Primitives;
using Avalonia.Interactivity;
using Avalonia.Platform;
using Avalonia.Threading;
using DynamicData;
using FluentAvalonia.UI.Controls;
using LibHac.Tools.FsSystem;
using Ryujinx.Ava.Common;
@ -26,6 +27,7 @@ using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using System;
using System.Collections.Generic;
using System.Reactive.Linq;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
@ -45,6 +47,7 @@ namespace Ryujinx.Ava.UI.Windows
private static string _launchApplicationId;
private static bool _startFullscreen;
internal readonly AvaHostUIHandler UiHandler;
private IDisposable _appLibraryAppsSubscription;
public VirtualFileSystem VirtualFileSystem { get; private set; }
public ContentManager ContentManager { get; private set; }
@ -136,14 +139,6 @@ namespace Ryujinx.Ava.UI.Windows
Program.DesktopScaleFactor = this.RenderScaling;
}
private void ApplicationLibrary_ApplicationAdded(object sender, ApplicationAddedEventArgs e)
{
Dispatcher.UIThread.Post(() =>
{
ViewModel.Applications.Add(e.AppData);
});
}
private void ApplicationLibrary_ApplicationCountUpdated(object sender, ApplicationCountUpdatedEventArgs e)
{
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarGamesLoaded, e.NumAppsLoaded, e.NumAppsFound);
@ -472,7 +467,12 @@ namespace Ryujinx.Ava.UI.Windows
this);
ApplicationLibrary.ApplicationCountUpdated += ApplicationLibrary_ApplicationCountUpdated;
ApplicationLibrary.ApplicationAdded += ApplicationLibrary_ApplicationAdded;
_appLibraryAppsSubscription?.Dispose();
_appLibraryAppsSubscription = ApplicationLibrary.Applications
.Connect()
.ObserveOn(SynchronizationContext.Current)
.Bind(ViewModel.Applications)
.Subscribe();
ViewModel.RefreshFirmwareStatus();
@ -575,6 +575,7 @@ namespace Ryujinx.Ava.UI.Windows
ApplicationLibrary.CancelLoading();
InputManager.Dispose();
_appLibraryAppsSubscription?.Dispose();
Program.Exit();
base.OnClosing(e);
@ -596,7 +597,6 @@ namespace Ryujinx.Ava.UI.Windows
public void LoadApplications()
{
_applicationsLoadedOnce = true;
ViewModel.Applications.Clear();
StatusBarView.LoadProgressBar.IsVisible = true;
ViewModel.StatusBarProgressMaximum = 0;
@ -638,8 +638,18 @@ namespace Ryujinx.Ava.UI.Windows
Thread applicationLibraryThread = new(() =>
{
ApplicationLibrary.DesiredLanguage = ConfigurationState.Instance.System.Language;
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs);
var autoloadDirs = ConfigurationState.Instance.UI.AutoloadDirs.Value;
if (autoloadDirs.Count > 0)
{
var updatesLoaded = ApplicationLibrary.AutoLoadTitleUpdates(autoloadDirs);
var dlcLoaded = ApplicationLibrary.AutoLoadDownloadableContents(autoloadDirs);
ShowNewContentAddedDialog(dlcLoaded, updatesLoaded);
}
_isLoading = false;
})
{
@ -648,5 +658,33 @@ namespace Ryujinx.Ava.UI.Windows
};
applicationLibraryThread.Start();
}
private Task ShowNewContentAddedDialog(int numDlcAdded, int numUpdatesAdded)
{
var msg = "";
if (numDlcAdded > 0 && numUpdatesAdded > 0)
{
msg = string.Format(LocaleManager.Instance[LocaleKeys.AutoloadDlcAndUpdateAddedMessage], numDlcAdded, numUpdatesAdded);
}
else if (numDlcAdded > 0)
{
msg = string.Format(LocaleManager.Instance[LocaleKeys.AutoloadDlcAddedMessage], numDlcAdded);
}
else if (numUpdatesAdded > 0)
{
msg = string.Format(LocaleManager.Instance[LocaleKeys.AutoloadUpdateAddedMessage], numUpdatesAdded);
}
else
{
return Task.CompletedTask;
}
return Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.ShowTextDialog(LocaleManager.Instance[LocaleKeys.DialogConfirmationTitle],
msg, "", "", "", LocaleManager.Instance[LocaleKeys.InputDialogOk], (int)Symbol.Checkmark);
});
}
}
}