AutoLoad DLC/updates (#12)

* Add hooks to ApplicationLibrary for loading DLC/updates

* Trigger DLC/update load on games refresh

* Initial moving of DLC/updates to UI.Common

* Use new models in ApplicationLibrary

* Make dlc/updates records; use ApplicationLibrary for loading logic

* Fix a bug with DLC window; rework some logic

* Auto-load bundled DLC on startup

* Autoload DLC

* Add setting for autoloading dlc/updates

* Remove dead code; bind to AppLibrary apps directly in mainwindow

* Stub out bulk dlc menu item

* Add localization; stub out bulk load updates

* Set autoload dirs explicitly

* Begin extracting updates to match DLC refactors

* Add title update autoloading

* Reduce size of settings sections

* Better cache lookup for apps

* Dont reload entire library on game version change

* Remove ApplicationAdded event; always enumerate nsp when autoloading
This commit is contained in:
Jimmy Reichley 2024-10-07 21:08:41 -04:00 committed by GitHub
parent 9a1863c752
commit 565acec468
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GPG key ID: B5690EEEBB952194
30 changed files with 1509 additions and 459 deletions

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@ -39,7 +39,7 @@ namespace Ryujinx.Ava.UI.Windows
{
InputPage.InputView?.SaveCurrentProfile();
if (Owner is MainWindow window && ViewModel.DirectoryChanged)
if (Owner is MainWindow window && (ViewModel.GameDirectoryChanged || ViewModel.AutoloadDirectoryChanged))
{
window.LoadApplications();
}