mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-10 00:26:27 +02:00
AutoLoad DLC/updates (#12)
* Add hooks to ApplicationLibrary for loading DLC/updates * Trigger DLC/update load on games refresh * Initial moving of DLC/updates to UI.Common * Use new models in ApplicationLibrary * Make dlc/updates records; use ApplicationLibrary for loading logic * Fix a bug with DLC window; rework some logic * Auto-load bundled DLC on startup * Autoload DLC * Add setting for autoloading dlc/updates * Remove dead code; bind to AppLibrary apps directly in mainwindow * Stub out bulk dlc menu item * Add localization; stub out bulk load updates * Set autoload dirs explicitly * Begin extracting updates to match DLC refactors * Add title update autoloading * Reduce size of settings sections * Better cache lookup for apps * Dont reload entire library on game version change * Remove ApplicationAdded event; always enumerate nsp when autoloading
This commit is contained in:
parent
9a1863c752
commit
565acec468
30 changed files with 1509 additions and 459 deletions
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@ -1,6 +1,7 @@
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using DynamicData;
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using DynamicData.Kernel;
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using LibHac;
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using LibHac.Common;
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using LibHac.Common.Keys;
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using LibHac.Fs;
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using LibHac.Fs.Fsa;
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using LibHac.FsSystem;
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@ -16,8 +17,11 @@ using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.Loaders.Npdm;
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using Ryujinx.HLE.Loaders.Processes.Extensions;
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using Ryujinx.HLE.Utilities;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Configuration.System;
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using Ryujinx.UI.Common.Helper;
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using Ryujinx.UI.Common.Models;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -27,7 +31,9 @@ using System.Text;
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using System.Text.Json;
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using System.Threading;
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using ContentType = LibHac.Ncm.ContentType;
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using MissingKeyException = LibHac.Common.Keys.MissingKeyException;
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using Path = System.IO.Path;
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using SpanHelpers = LibHac.Common.SpanHelpers;
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using TimeSpan = System.TimeSpan;
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namespace Ryujinx.UI.App.Common
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@ -35,9 +41,12 @@ namespace Ryujinx.UI.App.Common
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public class ApplicationLibrary
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{
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public Language DesiredLanguage { get; set; }
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public event EventHandler<ApplicationAddedEventArgs> ApplicationAdded;
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public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
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public readonly IObservableCache<ApplicationData, ulong> Applications;
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public readonly IObservableCache<(TitleUpdateModel TitleUpdate, bool IsSelected), TitleUpdateModel> TitleUpdates;
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public readonly IObservableCache<(DownloadableContentModel Dlc, bool IsEnabled), DownloadableContentModel> DownloadableContents;
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private readonly byte[] _nspIcon;
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private readonly byte[] _xciIcon;
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private readonly byte[] _ncaIcon;
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@ -47,6 +56,9 @@ namespace Ryujinx.UI.App.Common
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly IntegrityCheckLevel _checkLevel;
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private CancellationTokenSource _cancellationToken;
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private readonly SourceCache<ApplicationData, ulong> _applications = new(it => it.Id);
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private readonly SourceCache<(TitleUpdateModel TitleUpdate, bool IsSelected), TitleUpdateModel> _titleUpdates = new(it => it.TitleUpdate);
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private readonly SourceCache<(DownloadableContentModel Dlc, bool IsEnabled), DownloadableContentModel> _downloadableContents = new(it => it.Dlc);
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private static readonly ApplicationJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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@ -55,6 +67,10 @@ namespace Ryujinx.UI.App.Common
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_virtualFileSystem = virtualFileSystem;
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_checkLevel = checkLevel;
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Applications = _applications.AsObservableCache();
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TitleUpdates = _titleUpdates.AsObservableCache();
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DownloadableContents = _downloadableContents.AsObservableCache();
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_nspIcon = GetResourceBytes("Ryujinx.UI.Common.Resources.Icon_NSP.png");
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_xciIcon = GetResourceBytes("Ryujinx.UI.Common.Resources.Icon_XCI.png");
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_ncaIcon = GetResourceBytes("Ryujinx.UI.Common.Resources.Icon_NCA.png");
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@ -100,7 +116,7 @@ namespace Ryujinx.UI.App.Common
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return data;
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}
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/// <exception cref="MissingKeyException">The configured key set is missing a key.</exception>
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/// <exception cref="LibHac.Common.Keys.MissingKeyException">The configured key set is missing a key.</exception>
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/// <exception cref="InvalidDataException">The NCA header could not be decrypted.</exception>
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/// <exception cref="NotSupportedException">The NCA version is not supported.</exception>
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/// <exception cref="HorizonResultException">An error occured while reading PFS data.</exception>
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@ -176,7 +192,7 @@ namespace Ryujinx.UI.App.Common
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return null;
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}
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/// <exception cref="MissingKeyException">The configured key set is missing a key.</exception>
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/// <exception cref="LibHac.Common.Keys.MissingKeyException">The configured key set is missing a key.</exception>
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/// <exception cref="InvalidDataException">The NCA header could not be decrypted.</exception>
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/// <exception cref="NotSupportedException">The NCA version is not supported.</exception>
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/// <exception cref="HorizonResultException">An error occured while reading PFS data.</exception>
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@ -474,6 +490,148 @@ namespace Ryujinx.UI.App.Common
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return true;
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}
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public bool TryGetDownloadableContentFromFile(string filePath, out List<DownloadableContentModel> titleUpdates)
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{
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titleUpdates = [];
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try
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{
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string extension = Path.GetExtension(filePath).ToLower();
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using FileStream file = new(filePath, FileMode.Open, FileAccess.Read);
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switch (extension)
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{
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case ".xci":
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case ".nsp":
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{
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IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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using IFileSystem pfs = PartitionFileSystemUtils.OpenApplicationFileSystem(filePath, _virtualFileSystem);
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foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
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{
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using var ncaFile = new UniqueRef<IFile>();
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pfs.OpenFile(ref ncaFile.Ref, fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
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Nca nca = TryOpenNca(ncaFile.Get.AsStorage());
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if (nca == null)
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{
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continue;
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}
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if (nca.Header.ContentType == NcaContentType.PublicData)
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{
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titleUpdates.Add(new DownloadableContentModel(nca.Header.TitleId, filePath, fileEntry.FullPath));
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}
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}
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return titleUpdates.Count != 0;
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}
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}
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}
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catch (MissingKeyException exception)
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{
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Logger.Warning?.Print(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}");
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}
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catch (InvalidDataException)
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{
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Logger.Warning?.Print(LogClass.Application, $"The header key is incorrect or missing and therefore the NCA header content type check has failed. Errored File: {filePath}");
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}
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catch (IOException exception)
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{
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Logger.Warning?.Print(LogClass.Application, exception.Message);
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}
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catch (Exception exception)
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{
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Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. File: '{filePath}' Error: {exception}");
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}
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return false;
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}
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public bool TryGetTitleUpdatesFromFile(string filePath, out List<TitleUpdateModel> titleUpdates)
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{
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titleUpdates = [];
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try
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{
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string extension = Path.GetExtension(filePath).ToLower();
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using FileStream file = new(filePath, FileMode.Open, FileAccess.Read);
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switch (extension)
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{
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case ".xci":
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case ".nsp":
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{
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IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
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? IntegrityCheckLevel.ErrorOnInvalid
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: IntegrityCheckLevel.None;
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using IFileSystem pfs =
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PartitionFileSystemUtils.OpenApplicationFileSystem(filePath, _virtualFileSystem);
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Dictionary<ulong, ContentMetaData> updates =
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pfs.GetContentData(ContentMetaType.Patch, _virtualFileSystem, checkLevel);
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if (updates.Count == 0)
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{
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return false;
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}
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foreach ((_, ContentMetaData content) in updates)
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{
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Nca patchNca = content.GetNcaByType(_virtualFileSystem.KeySet, ContentType.Program);
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Nca controlNca = content.GetNcaByType(_virtualFileSystem.KeySet, ContentType.Control);
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if (controlNca != null && patchNca != null)
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{
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ApplicationControlProperty controlData = new();
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using UniqueRef<IFile> nacpFile = new();
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controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None)
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.OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read)
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.ThrowIfFailure();
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nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData),
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ReadOption.None).ThrowIfFailure();
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var displayVersion = controlData.DisplayVersionString.ToString();
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var update = new TitleUpdateModel(content.ApplicationId, content.Version.Version,
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displayVersion, filePath);
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titleUpdates.Add(update);
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}
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}
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return true;
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}
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}
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}
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catch (MissingKeyException exception)
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{
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Logger.Warning?.Print(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}");
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}
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catch (InvalidDataException)
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{
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Logger.Warning?.Print(LogClass.Application, $"The header key is incorrect or missing and therefore the NCA header content type check has failed. Errored File: {filePath}");
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}
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catch (IOException exception)
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{
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Logger.Warning?.Print(LogClass.Application, exception.Message);
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}
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catch (Exception exception)
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{
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Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. File: '{filePath}' Error: {exception}");
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}
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return false;
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}
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public void CancelLoading()
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{
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_cancellationToken?.Cancel();
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@ -493,6 +651,7 @@ namespace Ryujinx.UI.App.Common
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int numApplicationsLoaded = 0;
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_cancellationToken = new CancellationTokenSource();
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_applications.Clear();
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// Builds the applications list with paths to found applications
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List<string> applicationPaths = new();
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IEnumerable<string> files = Directory.EnumerateFiles(appDir, "*", options).Where(file =>
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{
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return
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(Path.GetExtension(file).ToLower() is ".nsp" && ConfigurationState.Instance.UI.ShownFileTypes.NSP.Value) ||
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(Path.GetExtension(file).ToLower() is ".pfs0" && ConfigurationState.Instance.UI.ShownFileTypes.PFS0.Value) ||
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(Path.GetExtension(file).ToLower() is ".xci" && ConfigurationState.Instance.UI.ShownFileTypes.XCI.Value) ||
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(Path.GetExtension(file).ToLower() is ".nca" && ConfigurationState.Instance.UI.ShownFileTypes.NCA.Value) ||
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(Path.GetExtension(file).ToLower() is ".nro" && ConfigurationState.Instance.UI.ShownFileTypes.NRO.Value) ||
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(Path.GetExtension(file).ToLower() is ".nso" && ConfigurationState.Instance.UI.ShownFileTypes.NSO.Value);
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(Path.GetExtension(file).ToLower() is ".nsp" && ConfigurationState.Instance.UI.ShownFileTypes.NSP.Value) ||
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(Path.GetExtension(file).ToLower() is ".pfs0" && ConfigurationState.Instance.UI.ShownFileTypes.PFS0.Value) ||
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(Path.GetExtension(file).ToLower() is ".xci" && ConfigurationState.Instance.UI.ShownFileTypes.XCI.Value) ||
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(Path.GetExtension(file).ToLower() is ".nca" && ConfigurationState.Instance.UI.ShownFileTypes.NCA.Value) ||
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(Path.GetExtension(file).ToLower() is ".nro" && ConfigurationState.Instance.UI.ShownFileTypes.NRO.Value) ||
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(Path.GetExtension(file).ToLower() is ".nso" && ConfigurationState.Instance.UI.ShownFileTypes.NSO.Value);
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});
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foreach (string app in files)
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@ -570,13 +729,19 @@ namespace Ryujinx.UI.App.Common
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if (TryGetApplicationsFromFile(applicationPath, out List<ApplicationData> applications))
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{
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foreach (var application in applications)
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_applications.Edit(it =>
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{
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OnApplicationAdded(new ApplicationAddedEventArgs
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foreach (var application in applications)
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{
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AppData = application,
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});
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}
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it.AddOrUpdate(application);
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LoadDlcForApplication(application);
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if (LoadTitleUpdatesForApplication(application))
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{
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// Trigger a reload of the version data
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RefreshApplicationInfo(application.IdBase);
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}
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}
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});
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if (applications.Count > 1)
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{
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@ -610,9 +775,236 @@ namespace Ryujinx.UI.App.Common
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}
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}
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protected void OnApplicationAdded(ApplicationAddedEventArgs e)
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// Replace the currently stored DLC state for the game with the provided DLC state.
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public void SaveDownloadableContentsForGame(ApplicationData application, List<(DownloadableContentModel, bool IsEnabled)> dlcs)
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{
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ApplicationAdded?.Invoke(null, e);
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_downloadableContents.Edit(it =>
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{
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DownloadableContentsHelper.SaveDownloadableContentsJson(_virtualFileSystem, application.IdBase, dlcs);
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it.Remove(it.Items.Where(item => item.Dlc.TitleIdBase == application.IdBase));
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it.AddOrUpdate(dlcs);
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});
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}
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// Replace the currently stored update state for the game with the provided update state.
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public void SaveTitleUpdatesForGame(ApplicationData application, List<(TitleUpdateModel, bool IsSelected)> updates)
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{
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_titleUpdates.Edit(it =>
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{
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TitleUpdatesHelper.SaveTitleUpdatesJson(_virtualFileSystem, application.IdBase, updates);
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it.Remove(it.Items.Where(item => item.TitleUpdate.TitleIdBase == application.IdBase));
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it.AddOrUpdate(updates);
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RefreshApplicationInfo(application.IdBase);
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});
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}
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// Searches the provided directories for DLC NSP files that are _valid for the currently detected games in the
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// library_, and then enables those DLC.
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public int AutoLoadDownloadableContents(List<string> appDirs)
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{
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_cancellationToken = new CancellationTokenSource();
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List<string> dlcPaths = new();
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int newDlcLoaded = 0;
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try
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{
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foreach (string appDir in appDirs)
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{
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if (_cancellationToken.Token.IsCancellationRequested)
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{
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return newDlcLoaded;
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}
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if (!Directory.Exists(appDir))
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{
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Logger.Warning?.Print(LogClass.Application,
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$"The specified autoload directory \"{appDir}\" does not exist.");
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continue;
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}
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try
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{
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EnumerationOptions options = new()
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{
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RecurseSubdirectories = true,
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IgnoreInaccessible = false,
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};
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IEnumerable<string> files = Directory.EnumerateFiles(appDir, "*", options).Where(
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file => Path.GetExtension(file).ToLower() is ".nsp");
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foreach (string app in files)
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{
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if (_cancellationToken.Token.IsCancellationRequested)
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{
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return newDlcLoaded;
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}
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var fileInfo = new FileInfo(app);
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try
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{
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var fullPath = fileInfo.ResolveLinkTarget(true)?.FullName ?? fileInfo.FullName;
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dlcPaths.Add(fullPath);
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}
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catch (IOException exception)
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{
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Logger.Warning?.Print(LogClass.Application,
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$"Failed to resolve the full path to file: \"{app}\" Error: {exception}");
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}
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}
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}
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catch (UnauthorizedAccessException)
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{
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Logger.Warning?.Print(LogClass.Application,
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$"Failed to get access to directory: \"{appDir}\"");
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}
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}
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var appIdLookup = Applications.Items.Select(it => it.IdBase).ToHashSet();
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|
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foreach (string dlcPath in dlcPaths)
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{
|
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if (_cancellationToken.Token.IsCancellationRequested)
|
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{
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return newDlcLoaded;
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}
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|
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if (TryGetDownloadableContentFromFile(dlcPath, out var foundDlcs))
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{
|
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foreach (var dlc in foundDlcs.Where(it => appIdLookup.Contains(it.TitleIdBase)))
|
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{
|
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if (!_downloadableContents.Lookup(dlc).HasValue)
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{
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_downloadableContents.AddOrUpdate((dlc, true));
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SaveDownloadableContentsForGame(dlc.TitleIdBase);
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newDlcLoaded++;
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}
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}
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}
|
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}
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}
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finally
|
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{
|
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_cancellationToken.Dispose();
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_cancellationToken = null;
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}
|
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|
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return newDlcLoaded;
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}
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// Searches the provided directories for update NSP files that are _valid for the currently detected games in the
|
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// library_, and then applies those updates. If a newly-detected update is a newer version than the currently
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// selected update (or if no update is currently selected), then that update will be selected.
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public int AutoLoadTitleUpdates(List<string> appDirs)
|
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{
|
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_cancellationToken = new CancellationTokenSource();
|
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|
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List<string> updatePaths = new();
|
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int numUpdatesLoaded = 0;
|
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|
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try
|
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{
|
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foreach (string appDir in appDirs)
|
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{
|
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if (_cancellationToken.Token.IsCancellationRequested)
|
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{
|
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return numUpdatesLoaded;
|
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}
|
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|
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if (!Directory.Exists(appDir))
|
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{
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Logger.Warning?.Print(LogClass.Application,
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$"The specified autoload directory \"{appDir}\" does not exist.");
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|
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continue;
|
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}
|
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|
||||
try
|
||||
{
|
||||
EnumerationOptions options = new()
|
||||
{
|
||||
RecurseSubdirectories = true,
|
||||
IgnoreInaccessible = false,
|
||||
};
|
||||
|
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IEnumerable<string> files = Directory.EnumerateFiles(appDir, "*", options).Where(
|
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file => Path.GetExtension(file).ToLower() is ".nsp");
|
||||
|
||||
foreach (string app in files)
|
||||
{
|
||||
if (_cancellationToken.Token.IsCancellationRequested)
|
||||
{
|
||||
return numUpdatesLoaded;
|
||||
}
|
||||
|
||||
var fileInfo = new FileInfo(app);
|
||||
|
||||
try
|
||||
{
|
||||
var fullPath = fileInfo.ResolveLinkTarget(true)?.FullName ?? fileInfo.FullName;
|
||||
|
||||
updatePaths.Add(fullPath);
|
||||
}
|
||||
catch (IOException exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application,
|
||||
$"Failed to resolve the full path to file: \"{app}\" Error: {exception}");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application,
|
||||
$"Failed to get access to directory: \"{appDir}\"");
|
||||
}
|
||||
}
|
||||
|
||||
var appIdLookup = Applications.Items.Select(it => it.IdBase).ToHashSet();
|
||||
|
||||
foreach (string updatePath in updatePaths)
|
||||
{
|
||||
if (_cancellationToken.Token.IsCancellationRequested)
|
||||
{
|
||||
return numUpdatesLoaded;
|
||||
}
|
||||
|
||||
if (TryGetTitleUpdatesFromFile(updatePath, out var foundUpdates))
|
||||
{
|
||||
foreach (var update in foundUpdates.Where(it => appIdLookup.Contains(it.TitleIdBase)))
|
||||
{
|
||||
if (!_titleUpdates.Lookup(update).HasValue)
|
||||
{
|
||||
var currentlySelected = TitleUpdates.Items.FirstOrOptional(it =>
|
||||
it.TitleUpdate.TitleIdBase == update.TitleIdBase && it.IsSelected);
|
||||
|
||||
var shouldSelect = !currentlySelected.HasValue ||
|
||||
currentlySelected.Value.TitleUpdate.Version < update.Version;
|
||||
_titleUpdates.AddOrUpdate((update, shouldSelect));
|
||||
SaveTitleUpdatesForGame(update.TitleIdBase);
|
||||
numUpdatesLoaded++;
|
||||
|
||||
if (shouldSelect)
|
||||
{
|
||||
RefreshApplicationInfo(update.TitleIdBase);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_cancellationToken.Dispose();
|
||||
_cancellationToken = null;
|
||||
}
|
||||
|
||||
return numUpdatesLoaded;
|
||||
}
|
||||
|
||||
protected void OnApplicationCountUpdated(ApplicationCountUpdatedEventArgs e)
|
||||
|
@ -936,5 +1328,128 @@ namespace Ryujinx.UI.App.Common
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
private Nca TryOpenNca(IStorage ncaStorage)
|
||||
{
|
||||
try
|
||||
{
|
||||
return new Nca(_virtualFileSystem.KeySet, ncaStorage);
|
||||
}
|
||||
catch (Exception) { }
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
// Does a two-phase load of DLC. First reading the metadata on disk, then loading anything bundled in the game
|
||||
// file itself
|
||||
private void LoadDlcForApplication(ApplicationData application)
|
||||
{
|
||||
_downloadableContents.Edit(it =>
|
||||
{
|
||||
var savedDlc =
|
||||
DownloadableContentsHelper.LoadDownloadableContentsJson(_virtualFileSystem, application.IdBase);
|
||||
it.AddOrUpdate(savedDlc);
|
||||
|
||||
if (TryGetDownloadableContentFromFile(application.Path, out var bundledDlc))
|
||||
{
|
||||
var savedDlcLookup = savedDlc.Select(dlc => dlc.Item1).ToHashSet();
|
||||
|
||||
bool addedNewDlc = false;
|
||||
foreach (var dlc in bundledDlc)
|
||||
{
|
||||
if (!savedDlcLookup.Contains(dlc))
|
||||
{
|
||||
addedNewDlc = true;
|
||||
it.AddOrUpdate((dlc, true));
|
||||
}
|
||||
}
|
||||
|
||||
if (addedNewDlc)
|
||||
{
|
||||
var gameDlcs = it.Items.Where(dlc => dlc.Dlc.TitleIdBase == application.IdBase).ToList();
|
||||
DownloadableContentsHelper.SaveDownloadableContentsJson(_virtualFileSystem, application.IdBase,
|
||||
gameDlcs);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Does a two-phase load of updates. First reading the metadata on disk, then loading anything bundled in the game
|
||||
// file itself
|
||||
private bool LoadTitleUpdatesForApplication(ApplicationData application)
|
||||
{
|
||||
var modifiedVersion = false;
|
||||
|
||||
_titleUpdates.Edit(it =>
|
||||
{
|
||||
var savedUpdates =
|
||||
TitleUpdatesHelper.LoadTitleUpdatesJson(_virtualFileSystem, application.IdBase);
|
||||
it.AddOrUpdate(savedUpdates);
|
||||
|
||||
var selectedUpdate = savedUpdates.FirstOrOptional(update => update.IsSelected);
|
||||
|
||||
if (TryGetTitleUpdatesFromFile(application.Path, out var bundledUpdates))
|
||||
{
|
||||
var savedUpdateLookup = savedUpdates.Select(update => update.Item1).ToHashSet();
|
||||
|
||||
bool addedNewUpdate = false;
|
||||
foreach (var update in bundledUpdates.OrderByDescending(bundled => bundled.Version))
|
||||
{
|
||||
if (!savedUpdateLookup.Contains(update))
|
||||
{
|
||||
bool shouldSelect = false;
|
||||
if (!selectedUpdate.HasValue || selectedUpdate.Value.Item1.Version < update.Version)
|
||||
{
|
||||
shouldSelect = true;
|
||||
selectedUpdate = Optional<(TitleUpdateModel, bool IsSelected)>.Create((update, true));
|
||||
}
|
||||
|
||||
modifiedVersion = modifiedVersion || shouldSelect;
|
||||
it.AddOrUpdate((update, shouldSelect));
|
||||
|
||||
addedNewUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (addedNewUpdate)
|
||||
{
|
||||
var gameUpdates = it.Items.Where(update => update.TitleUpdate.TitleIdBase == application.IdBase).ToList();
|
||||
TitleUpdatesHelper.SaveTitleUpdatesJson(_virtualFileSystem, application.IdBase, gameUpdates);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return modifiedVersion;
|
||||
}
|
||||
|
||||
// Save the _currently tracked_ DLC state for the game
|
||||
private void SaveDownloadableContentsForGame(ulong titleIdBase)
|
||||
{
|
||||
var dlcs = DownloadableContents.Items.Where(dlc => dlc.Dlc.TitleIdBase == titleIdBase).ToList();
|
||||
DownloadableContentsHelper.SaveDownloadableContentsJson(_virtualFileSystem, titleIdBase, dlcs);
|
||||
}
|
||||
|
||||
// Save the _currently tracked_ update state for the game
|
||||
private void SaveTitleUpdatesForGame(ulong titleIdBase)
|
||||
{
|
||||
var updates = TitleUpdates.Items.Where(update => update.TitleUpdate.TitleIdBase == titleIdBase).ToList();
|
||||
TitleUpdatesHelper.SaveTitleUpdatesJson(_virtualFileSystem, titleIdBase, updates);
|
||||
}
|
||||
|
||||
// ApplicationData isnt live-updating (e.g. when an update gets applied) and so this is meant to trigger a refresh
|
||||
// of its state
|
||||
private void RefreshApplicationInfo(ulong appIdBase)
|
||||
{
|
||||
var application = _applications.Lookup(appIdBase);
|
||||
|
||||
if (!application.HasValue)
|
||||
return;
|
||||
|
||||
if (!TryGetApplicationsFromFile(application.Value.Path, out List<ApplicationData> newApplications))
|
||||
return;
|
||||
|
||||
var newApplication = newApplications.First(it => it.IdBase == appIdBase);
|
||||
_applications.AddOrUpdate(newApplication);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue