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Fix Cursor States On Windows (#6725)
* [Ava]: Fix Cursor States On Windows It's been sometime since the last PR #5415 was made and last time i was waiting for Ava 11 to be merged before re-writing the code and along the way forgot about the PR. Anyway this PR supersedes both #5288 and #5415, and fixes issue: #5136 * Now, the bounds for which the cursor should be detected in renderer should be accurate to any scaling / resolution, taking into account the status and the menu bar. ( This issue was partially resolved by #6450 ) * Reduced the number of times the cursor updates from per frame update to updating only when the cursor state needs to be changed. * Fixed the issue wherein you weren't able to resize the window, because of the cursor passthrough which caused the cursor to reset from the reset icon or flicker. * Fixed the issue caused by #6450 which caused the cursor to disappear over the submenus while cursor was set to always hide. * Changed the cursor state to not disappear while the game is being loaded. ( Needs Feedback ). * Removed an unused library import. * PR feedback * Fix excessive line breaks and whitespaces and other feedback * Add a check before calculating cursor idle time, such that it calculates only while the cursor mode is OnIdle. * PR Feedback * Rework the cursor state check code block Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com> * PR Feedback * A simpler version of the previous implementation. Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com> * PR Feedback * PR Feedback --------- Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
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parent
5976a5161b
commit
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6 changed files with 108 additions and 37 deletions
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@ -94,6 +94,17 @@ namespace Ryujinx.Ava
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private long _lastCursorMoveTime;
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private bool _isCursorInRenderer = true;
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private bool _ignoreCursorState = false;
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private enum CursorStates
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{
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CursorIsHidden,
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CursorIsVisible,
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ForceChangeCursor
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};
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private CursorStates _cursorState = !ConfigurationState.Instance.Hid.EnableMouse.Value ?
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CursorStates.CursorIsVisible : CursorStates.CursorIsHidden;
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private bool _isStopped;
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private bool _isActive;
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@ -201,23 +212,65 @@ namespace Ryujinx.Ava
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private void TopLevel_PointerEnteredOrMoved(object sender, PointerEventArgs e)
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{
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if (!_viewModel.IsActive)
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{
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_isCursorInRenderer = false;
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_ignoreCursorState = false;
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return;
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}
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if (sender is MainWindow window)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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if (ConfigurationState.Instance.HideCursor.Value == HideCursorMode.OnIdle)
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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}
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var point = e.GetCurrentPoint(window).Position;
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var bounds = RendererHost.EmbeddedWindow.Bounds;
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var windowYOffset = bounds.Y + window.MenuBarHeight;
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var windowYLimit = (int)window.Bounds.Height - window.StatusBarHeight - 1;
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if (!_viewModel.ShowMenuAndStatusBar)
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{
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windowYOffset -= window.MenuBarHeight;
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windowYLimit += window.StatusBarHeight + 1;
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}
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_isCursorInRenderer = point.X >= bounds.X &&
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point.X <= bounds.Width + bounds.X &&
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point.Y >= bounds.Y &&
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point.Y <= bounds.Height + bounds.Y;
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Math.Ceiling(point.X) <= (int)window.Bounds.Width &&
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point.Y >= windowYOffset &&
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point.Y <= windowYLimit &&
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!_viewModel.IsSubMenuOpen;
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_ignoreCursorState = false;
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}
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}
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private void TopLevel_PointerExited(object sender, PointerEventArgs e)
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{
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_isCursorInRenderer = false;
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if (sender is MainWindow window)
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{
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var point = e.GetCurrentPoint(window).Position;
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var bounds = RendererHost.EmbeddedWindow.Bounds;
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var windowYOffset = bounds.Y + window.MenuBarHeight;
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var windowYLimit = (int)window.Bounds.Height - window.StatusBarHeight - 1;
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if (!_viewModel.ShowMenuAndStatusBar)
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{
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windowYOffset -= window.MenuBarHeight;
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windowYLimit += window.StatusBarHeight + 1;
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}
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_ignoreCursorState = (point.X == bounds.X ||
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Math.Ceiling(point.X) == (int)window.Bounds.Width) &&
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point.Y >= windowYOffset &&
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point.Y <= windowYLimit;
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}
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_cursorState = CursorStates.ForceChangeCursor;
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}
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private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
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@ -245,9 +298,14 @@ namespace Ryujinx.Ava
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if (OperatingSystem.IsWindows())
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{
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SetCursor(_defaultCursorWin);
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if (_cursorState != CursorStates.CursorIsHidden && !_ignoreCursorState)
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{
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SetCursor(_defaultCursorWin);
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}
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}
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});
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_cursorState = CursorStates.CursorIsVisible;
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}
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private void HideCursor()
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@ -261,6 +319,8 @@ namespace Ryujinx.Ava
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SetCursor(_invisibleCursorWin);
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}
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});
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_cursorState = CursorStates.CursorIsHidden;
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}
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private void SetRendererWindowSize(Size size)
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@ -523,6 +583,8 @@ namespace Ryujinx.Ava
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{
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_lastCursorMoveTime = Stopwatch.GetTimestamp();
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}
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_cursorState = CursorStates.ForceChangeCursor;
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}
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public async Task<bool> LoadGuestApplication()
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@ -1037,38 +1099,32 @@ namespace Ryujinx.Ava
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if (_viewModel.IsActive)
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{
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if (_isCursorInRenderer)
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bool isCursorVisible = true;
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if (_isCursorInRenderer && !_viewModel.ShowLoadProgress)
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{
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if (ConfigurationState.Instance.Hid.EnableMouse)
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if (ConfigurationState.Instance.Hid.EnableMouse.Value)
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{
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HideCursor();
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isCursorVisible = ConfigurationState.Instance.HideCursor.Value == HideCursorMode.Never;
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}
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else
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{
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switch (ConfigurationState.Instance.HideCursor.Value)
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{
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case HideCursorMode.Never:
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ShowCursor();
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break;
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case HideCursorMode.OnIdle:
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if (Stopwatch.GetTimestamp() - _lastCursorMoveTime >= CursorHideIdleTime * Stopwatch.Frequency)
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{
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HideCursor();
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}
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else
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{
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ShowCursor();
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}
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break;
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case HideCursorMode.Always:
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HideCursor();
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break;
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}
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isCursorVisible = ConfigurationState.Instance.HideCursor.Value == HideCursorMode.Never ||
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(ConfigurationState.Instance.HideCursor.Value == HideCursorMode.OnIdle &&
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Stopwatch.GetTimestamp() - _lastCursorMoveTime < CursorHideIdleTime * Stopwatch.Frequency);
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}
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}
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else
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if (_cursorState != (isCursorVisible ? CursorStates.CursorIsVisible : CursorStates.CursorIsHidden))
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{
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ShowCursor();
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if (isCursorVisible)
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{
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ShowCursor();
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}
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else
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{
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HideCursor();
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}
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}
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Dispatcher.UIThread.Post(() =>
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@ -1154,7 +1210,7 @@ namespace Ryujinx.Ava
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// Touchscreen.
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bool hasTouch = false;
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if (_viewModel.IsActive && !ConfigurationState.Instance.Hid.EnableMouse)
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if (_viewModel.IsActive && !ConfigurationState.Instance.Hid.EnableMouse.Value)
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{
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hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as AvaloniaMouseDriver).IsButtonPressed(MouseButton.Button1), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
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}
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