misc: chore: Use explicit types in OpenGL project

This commit is contained in:
Evan Husted 2025-01-25 14:12:37 -06:00
parent 2d1a4c3ce5
commit 58c1ab7989
14 changed files with 65 additions and 63 deletions

View file

@ -454,7 +454,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
unsafe
{
var dataSpan = data.Span;
Span<byte> dataSpan = data.Span;
fixed (byte* ptr = dataSpan)
{
ReadFrom((nint)ptr, dataSpan.Length);