misc: chore: Use explicit types in OpenGL project

This commit is contained in:
Evan Husted 2025-01-25 14:12:37 -06:00
parent 2d1a4c3ce5
commit 58c1ab7989
14 changed files with 65 additions and 63 deletions

View file

@ -6,6 +6,7 @@ using Ryujinx.Graphics.OpenGL.Image;
using Ryujinx.Graphics.OpenGL.Queries;
using Ryujinx.Graphics.Shader.Translation;
using System;
using BufferAccess = Ryujinx.Graphics.GAL.BufferAccess;
namespace Ryujinx.Graphics.OpenGL
{
@ -63,7 +64,7 @@ namespace Ryujinx.Graphics.OpenGL
{
BufferCount++;
var memType = access & GAL.BufferAccess.MemoryTypeMask;
BufferAccess memType = access & GAL.BufferAccess.MemoryTypeMask;
if (memType == GAL.BufferAccess.HostMemory)
{