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misc: chore: Use explicit types in OpenGL project
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parent
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commit
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14 changed files with 65 additions and 63 deletions
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@ -6,6 +6,7 @@ using Ryujinx.Graphics.OpenGL.Image;
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using Ryujinx.Graphics.OpenGL.Queries;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using BufferAccess = Ryujinx.Graphics.GAL.BufferAccess;
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namespace Ryujinx.Graphics.OpenGL
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{
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@ -63,7 +64,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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BufferCount++;
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var memType = access & GAL.BufferAccess.MemoryTypeMask;
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BufferAccess memType = access & GAL.BufferAccess.MemoryTypeMask;
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if (memType == GAL.BufferAccess.HostMemory)
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{
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