misc: chore: Use explicit types in OpenGL project

This commit is contained in:
Evan Husted 2025-01-25 14:12:37 -06:00
parent 2d1a4c3ce5
commit 58c1ab7989
14 changed files with 65 additions and 63 deletions

View file

@ -1205,7 +1205,7 @@ namespace Ryujinx.Graphics.OpenGL
{
int vIndex = index * 4;
var region = regions[index];
Rectangle<int> region = regions[index];
bool enabled = (region.X | region.Y) != 0 || region.Width != 0xffff || region.Height != 0xffff;
uint mask = 1u << index;