misc: chore: Use explicit types in OpenGL project

This commit is contained in:
Evan Husted 2025-01-25 14:12:37 -06:00
parent 2d1a4c3ce5
commit 58c1ab7989
14 changed files with 65 additions and 63 deletions

View file

@ -177,7 +177,7 @@ namespace Ryujinx.Graphics.OpenGL
{
int vbIndex = BitOperations.TrailingZeroCount(buffersInUse);
ref var vb = ref _vertexBuffers[vbIndex];
ref VertexBufferDescriptor vb = ref _vertexBuffers[vbIndex];
int requiredSize = vertexCount * vb.Stride;
@ -232,7 +232,7 @@ namespace Ryujinx.Graphics.OpenGL
{
int vbIndex = BitOperations.TrailingZeroCount(buffersLimited);
ref var vb = ref _vertexBuffers[vbIndex];
ref VertexBufferDescriptor vb = ref _vertexBuffers[vbIndex];
GL.BindVertexBuffer(vbIndex, vb.Buffer.Handle.ToInt32(), (nint)vb.Buffer.Offset, vb.Stride);