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replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>` * refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan` * eliminate temporary buffer allocations * chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte>
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83fda10f6e
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13 changed files with 73 additions and 80 deletions
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@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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if (target != null)
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{
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target.SynchronizeMemory();
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var dataCopy = ByteMemoryPool.RentCopy(data);
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var dataCopy = MemoryOwner<byte>.RentCopy(data);
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target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
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target.SignalModified();
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@ -1,4 +1,5 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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@ -805,7 +806,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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sliceDepth,
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levels,
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layers,
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out IMemoryOwner<byte> decoded))
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out MemoryOwner<byte> decoded))
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{
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string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
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@ -2,7 +2,6 @@ using Ryujinx.Common.Memory;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@ -242,9 +241,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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else
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{
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IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
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GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
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ReadImpl(va, memoryOwner.Span, tracked);
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return new WritableRegion(this, va, memoryOwner, tracked);
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}
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@ -192,9 +192,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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else
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{
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IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(range.GetSize());
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MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(checked((int)range.GetSize()));
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Memory<byte> memory = memoryOwner.Memory;
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Span<byte> memorySpan = memoryOwner.Span;
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int offset = 0;
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for (int i = 0; i < range.Count; i++)
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@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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int size = (int)currentRange.Size;
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if (currentRange.Address != MemoryManager.PteUnmapped)
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{
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GetSpan(currentRange.Address, size).CopyTo(memory.Span.Slice(offset, size));
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GetSpan(currentRange.Address, size).CopyTo(memorySpan.Slice(offset, size));
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}
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offset += size;
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}
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