Add support for multi game XCIs (#5638)

* Add default values to ApplicationData directly

* Refactor application loading

It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.

* Only include program NCAs where at least one tuple item is not null

* Get application data by title id and add programIndex check back

* Refactor application loading again and remove duplicate code

* Actually use patch ncas for updates

* Fix number of applications found with multi game xcis

* Don't load bundled updates from multi game xcis

* Change ApplicationData.TitleId type to ulong & Add TitleIdString property

* Use cnmt files and ContentCollection to load programs

* Ava: Add updates and DLCs from gamecarts

* Get the cnmt file from its NCA

* Ava: Identify bundled updates in updater window

* Fix the (hopefully) last few bugs

* Add idOffset parameter to GetNcaByType

* Handle missing file for dlc.json

* Ava: Shorten error message for invalid files

* Gtk: Add additional string for bundled updates in TitleUpdateWindow

* Hopefully fix DLC issues

* Apply formatting

* Finally fix DLC issues

* Adjust property names and fileSize field

* Read the correct update file

* Fix wrong casing for application id strings

* Rename TitleId to ApplicationId

* Address review comments

* Fix formatting issues

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Gracefully fail when loading pfs for update and dlc window

* Fix applications with multiple programs

* Fix DLCWindow crash on GTK

* Fix some GUI issues

* Remove IsXci again

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
TSRBerry 2023-11-11 21:56:57 +01:00 committed by GitHub
parent 55557525b1
commit 5c3cfb84c0
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GPG key ID: 4AEE18F83AFDEB23
33 changed files with 1168 additions and 816 deletions

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@ -4,12 +4,15 @@ using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Widgets;
using System;
using System.Collections.Generic;
@ -24,7 +27,7 @@ namespace Ryujinx.Ui.Windows
{
private readonly MainWindow _parent;
private readonly VirtualFileSystem _virtualFileSystem;
private readonly string _titleId;
private readonly ApplicationData _title;
private readonly string _updateJsonPath;
private TitleUpdateMetadata _titleUpdateWindowData;
@ -38,17 +41,17 @@ namespace Ryujinx.Ui.Windows
[GUI] RadioButton _noUpdateRadioButton;
#pragma warning restore CS0649, IDE0044
public TitleUpdateWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, string titleId, string titleName) : this(new Builder("Ryujinx.Ui.Windows.TitleUpdateWindow.glade"), parent, virtualFileSystem, titleId, titleName) { }
public TitleUpdateWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, ApplicationData applicationData) : this(new Builder("Ryujinx.Ui.Windows.TitleUpdateWindow.glade"), parent, virtualFileSystem, applicationData) { }
private TitleUpdateWindow(Builder builder, MainWindow parent, VirtualFileSystem virtualFileSystem, string titleId, string titleName) : base(builder.GetRawOwnedObject("_titleUpdateWindow"))
private TitleUpdateWindow(Builder builder, MainWindow parent, VirtualFileSystem virtualFileSystem, ApplicationData applicationData) : base(builder.GetRawOwnedObject("_titleUpdateWindow"))
{
_parent = parent;
builder.Autoconnect(this);
_titleId = titleId;
_title = applicationData;
_virtualFileSystem = virtualFileSystem;
_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, _titleId, "updates.json");
_updateJsonPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, applicationData.IdString, "updates.json");
_radioButtonToPathDictionary = new Dictionary<RadioButton, string>();
try
@ -64,7 +67,10 @@ namespace Ryujinx.Ui.Windows
};
}
_baseTitleInfoLabel.Text = $"Updates Available for {titleName} [{titleId.ToUpper()}]";
_baseTitleInfoLabel.Text = $"Updates Available for {applicationData.Name} [{applicationData.IdString}]";
// Try to get updates from PFS first
AddUpdate(_title.Path, true);
foreach (string path in _titleUpdateWindowData.Paths)
{
@ -84,18 +90,41 @@ namespace Ryujinx.Ui.Windows
}
}
private void AddUpdate(string path)
private void AddUpdate(string path, bool ignoreNotFound = false)
{
if (File.Exists(path))
{
IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
? IntegrityCheckLevel.ErrorOnInvalid
: IntegrityCheckLevel.None;
using FileStream file = new(path, FileMode.Open, FileAccess.Read);
PartitionFileSystem nsp = new();
nsp.Initialize(file.AsStorage()).ThrowIfFailure();
IFileSystem pfs;
try
{
(Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(_virtualFileSystem, nsp, _titleId, 0);
if (System.IO.Path.GetExtension(path).ToLower() == ".xci")
{
pfs = new Xci(_virtualFileSystem.KeySet, file.AsStorage()).OpenPartition(XciPartitionType.Secure);
}
else
{
var pfsTemp = new PartitionFileSystem();
pfsTemp.Initialize(file.AsStorage()).ThrowIfFailure();
pfs = pfsTemp;
}
Dictionary<ulong, ContentCollection> updates = pfs.GetUpdateData(_virtualFileSystem, checkLevel);
Nca patchNca = null;
Nca controlNca = null;
if (updates.TryGetValue(_title.Id, out ContentCollection update))
{
patchNca = update.GetNcaByType(_virtualFileSystem.KeySet, LibHac.Ncm.ContentType.Program);
controlNca = update.GetNcaByType(_virtualFileSystem.KeySet, LibHac.Ncm.ContentType.Control);
}
if (controlNca != null && patchNca != null)
{
@ -106,7 +135,14 @@ namespace Ryujinx.Ui.Windows
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
RadioButton radioButton = new($"Version {controlData.DisplayVersionString.ToString()} - {path}");
string radioLabel = $"Version {controlData.DisplayVersionString.ToString()} - {path}";
if (System.IO.Path.GetExtension(path).ToLower() == ".xci")
{
radioLabel = "Bundled: " + radioLabel;
}
RadioButton radioButton = new(radioLabel);
radioButton.JoinGroup(_noUpdateRadioButton);
_availableUpdatesBox.Add(radioButton);
@ -117,7 +153,10 @@ namespace Ryujinx.Ui.Windows
}
else
{
GtkDialog.CreateErrorDialog("The specified file does not contain an update for the selected title!");
if (!ignoreNotFound)
{
GtkDialog.CreateErrorDialog("The specified file does not contain an update for the selected title!");
}
}
}
catch (Exception exception)