Add support for multi game XCIs (#5638)

* Add default values to ApplicationData directly

* Refactor application loading

It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.

* Only include program NCAs where at least one tuple item is not null

* Get application data by title id and add programIndex check back

* Refactor application loading again and remove duplicate code

* Actually use patch ncas for updates

* Fix number of applications found with multi game xcis

* Don't load bundled updates from multi game xcis

* Change ApplicationData.TitleId type to ulong & Add TitleIdString property

* Use cnmt files and ContentCollection to load programs

* Ava: Add updates and DLCs from gamecarts

* Get the cnmt file from its NCA

* Ava: Identify bundled updates in updater window

* Fix the (hopefully) last few bugs

* Add idOffset parameter to GetNcaByType

* Handle missing file for dlc.json

* Ava: Shorten error message for invalid files

* Gtk: Add additional string for bundled updates in TitleUpdateWindow

* Hopefully fix DLC issues

* Apply formatting

* Finally fix DLC issues

* Adjust property names and fileSize field

* Read the correct update file

* Fix wrong casing for application id strings

* Rename TitleId to ApplicationId

* Address review comments

* Fix formatting issues

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Gracefully fail when loading pfs for update and dlc window

* Fix applications with multiple programs

* Fix DLCWindow crash on GTK

* Fix some GUI issues

* Remove IsXci again

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
TSRBerry 2023-11-11 21:56:57 +01:00 committed by GitHub
parent 55557525b1
commit 5c3cfb84c0
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33 changed files with 1168 additions and 816 deletions

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@ -9,9 +9,11 @@ using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.Ui.Common.Helper;
using System;
using System.IO;
using System.Text.Json.Serialization;
namespace Ryujinx.Ui.App.Common
{
@ -19,10 +21,10 @@ namespace Ryujinx.Ui.App.Common
{
public bool Favorite { get; set; }
public byte[] Icon { get; set; }
public string TitleName { get; set; }
public string TitleId { get; set; }
public string Developer { get; set; }
public string Version { get; set; }
public string Name { get; set; } = "Unknown";
public ulong Id { get; set; }
public string Developer { get; set; } = "Unknown";
public string Version { get; set; } = "0";
public TimeSpan TimePlayed { get; set; }
public DateTime? LastPlayed { get; set; }
public string FileExtension { get; set; }
@ -36,7 +38,11 @@ namespace Ryujinx.Ui.App.Common
public string FileSizeString => ValueFormatUtils.FormatFileSize(FileSize);
public static string GetApplicationBuildId(VirtualFileSystem virtualFileSystem, string titleFilePath)
[JsonIgnore] public string IdString => Id.ToString("x16");
[JsonIgnore] public ulong IdBase => Id & ~0x1FFFUL;
public static string GetBuildId(VirtualFileSystem virtualFileSystem, IntegrityCheckLevel checkLevel, string titleFilePath)
{
using FileStream file = new(titleFilePath, FileMode.Open, FileAccess.Read);
@ -105,7 +111,7 @@ namespace Ryujinx.Ui.App.Common
return string.Empty;
}
(Nca updatePatchNca, _) = ApplicationLibrary.GetGameUpdateData(virtualFileSystem, mainNca.Header.TitleId.ToString("x16"), 0, out _);
(Nca updatePatchNca, _) = mainNca.GetUpdateData(virtualFileSystem, checkLevel, 0, out string _);
if (updatePatchNca != null)
{

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