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misc: chore: Use explicit types in HLE project
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80 changed files with 410 additions and 397 deletions
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@ -105,7 +105,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
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_blocksCount = blockShifts.Length;
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_blocks = new Block[_memoryBlockPageShifts.Length];
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var currBitmapStorage = new ArraySegment<ulong>(new ulong[CalculateManagementOverheadSize(size, blockShifts)]);
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ArraySegment<ulong> currBitmapStorage = new ArraySegment<ulong>(new ulong[CalculateManagementOverheadSize(size, blockShifts)]);
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for (int i = 0; i < blockShifts.Length; i++)
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{
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