misc: chore: Use explicit types in HLE project

This commit is contained in:
Evan Husted 2025-01-25 14:13:18 -06:00
parent 58c1ab7989
commit 5eba42fa06
80 changed files with 410 additions and 397 deletions

View file

@ -490,7 +490,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
SendAsync(_protocol.Encode(PacketId.CreateAccessPoint, request, advertiseData));
// Send a network change event with dummy data immediately. Necessary to avoid crashes in some games
var networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
NetworkChangeEventArgs networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
{
Common = new CommonNetworkInfo()
{
@ -610,7 +610,7 @@ namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu
SendAsync(_protocol.Encode(PacketId.Connect, request));
var networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
NetworkChangeEventArgs networkChangeEvent = new NetworkChangeEventArgs(new NetworkInfo()
{
Common = request.NetworkInfo.Common,
Ldn = request.NetworkInfo.Ldn