misc: chore: Use explicit types in HLE project

This commit is contained in:
Evan Husted 2025-01-25 14:13:18 -06:00
parent 58c1ab7989
commit 5eba42fa06
80 changed files with 410 additions and 397 deletions

View file

@ -315,9 +315,9 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
}
}
using var readFdsOut = context.Memory.GetWritableRegion(readFdsOutBufferPosition, (int)readFdsOutBufferSize);
using var writeFdsOut = context.Memory.GetWritableRegion(writeFdsOutBufferPosition, (int)writeFdsOutBufferSize);
using var errorFdsOut = context.Memory.GetWritableRegion(errorFdsOutBufferPosition, (int)errorFdsOutBufferSize);
using WritableRegion readFdsOut = context.Memory.GetWritableRegion(readFdsOutBufferPosition, (int)readFdsOutBufferSize);
using WritableRegion writeFdsOut = context.Memory.GetWritableRegion(writeFdsOutBufferPosition, (int)writeFdsOutBufferSize);
using WritableRegion errorFdsOut = context.Memory.GetWritableRegion(errorFdsOutBufferPosition, (int)errorFdsOutBufferSize);
_context.BuildMask(readFds, readFdsOut.Memory.Span);
_context.BuildMask(writeFds, writeFdsOut.Memory.Span);