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[Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues (#5371)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix empty lines before return Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas, remove redundant code and remove static modifier from Surface.HighBd * Fix naming rule violations * Fix naming rule violations * Fix empty line before return * Fix comment style Co-authored-by: Ac_K <Acoustik666@gmail.com> * Remove comment alignment * Address review feedback * Separate comments by 2 spaces and fix other formatting issues * Make HighBd an auto-property * Replace if-chain with if-else-chain * Fix new naming rule violations --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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41 changed files with 1240 additions and 1207 deletions
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@ -84,16 +84,15 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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private static Mv MiMvPredQ4(ref ModeInfo mi, int idx)
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{
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Mv res = new Mv()
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return new Mv
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{
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Row = (short)RoundMvCompQ4(
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mi.Bmi[0].Mv[idx].Row + mi.Bmi[1].Mv[idx].Row +
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mi.Bmi[2].Mv[idx].Row + mi.Bmi[3].Mv[idx].Row),
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Col = (short)RoundMvCompQ4(
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mi.Bmi[0].Mv[idx].Col + mi.Bmi[1].Mv[idx].Col +
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mi.Bmi[2].Mv[idx].Col + mi.Bmi[3].Mv[idx].Col)
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mi.Bmi[2].Mv[idx].Col + mi.Bmi[3].Mv[idx].Col),
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};
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return res;
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}
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private static int RoundMvCompQ2(int value)
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@ -103,16 +102,15 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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private static Mv MiMvPredQ2(ref ModeInfo mi, int idx, int block0, int block1)
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{
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Mv res = new Mv()
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return new Mv
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{
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Row = (short)RoundMvCompQ2(
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mi.Bmi[block0].Mv[idx].Row +
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mi.Bmi[block1].Mv[idx].Row),
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Col = (short)RoundMvCompQ2(
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mi.Bmi[block0].Mv[idx].Col +
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mi.Bmi[block1].Mv[idx].Col)
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mi.Bmi[block1].Mv[idx].Col),
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};
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return res;
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}
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public static Mv ClampMvToUmvBorderSb(ref MacroBlockD xd, ref Mv srcMv, int bw, int bh, int ssX, int ssY)
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@ -124,10 +122,10 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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int spelRight = spelLeft - SubpelShifts;
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int spelTop = (Constants.Vp9InterpExtend + bh) << SubpelBits;
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int spelBottom = spelTop - SubpelShifts;
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Mv clampedMv = new Mv()
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Mv clampedMv = new()
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{
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Row = (short)(srcMv.Row * (1 << (1 - ssY))),
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Col = (short)(srcMv.Col * (1 << (1 - ssX)))
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Col = (short)(srcMv.Col * (1 << (1 - ssX))),
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};
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Debug.Assert(ssX <= 1);
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@ -145,14 +143,24 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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public static Mv AverageSplitMvs(ref MacroBlockDPlane pd, ref ModeInfo mi, int refr, int block)
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{
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int ssIdx = ((pd.SubsamplingX > 0 ? 1 : 0) << 1) | (pd.SubsamplingY > 0 ? 1 : 0);
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Mv res = new Mv();
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Mv res = new();
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switch (ssIdx)
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{
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case 0: res = mi.Bmi[block].Mv[refr]; break;
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case 1: res = MiMvPredQ2(ref mi, refr, block, block + 2); break;
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case 2: res = MiMvPredQ2(ref mi, refr, block, block + 1); break;
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case 3: res = MiMvPredQ4(ref mi, refr); break;
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default: Debug.Assert(ssIdx <= 3 && ssIdx >= 0); break;
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case 0:
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res = mi.Bmi[block].Mv[refr];
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break;
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case 1:
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res = MiMvPredQ2(ref mi, refr, block, block + 2);
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break;
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case 2:
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res = MiMvPredQ2(ref mi, refr, block, block + 1);
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break;
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case 3:
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res = MiMvPredQ4(ref mi, refr);
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break;
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default:
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Debug.Assert(ssIdx <= 3 && ssIdx >= 0);
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break;
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}
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return res;
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}
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@ -161,6 +169,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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{
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int x = !sf.IsNull ? sf.Value.ScaleValueX(xOffset) : xOffset;
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int y = !sf.IsNull ? sf.Value.ScaleValueY(yOffset) : yOffset;
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return y * stride + x;
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}
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