TESTERS WANTED: RyuLDN implementation (#65)

These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.

Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.

Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
This commit is contained in:
Vudjun 2024-11-11 22:06:50 +00:00 committed by GitHub
parent abfcfcaf0f
commit 6d8738c048
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
93 changed files with 4100 additions and 189 deletions

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@ -207,6 +207,9 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.System.EnableInternetAccess.Event += UpdateEnableInternetAccessState;
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
ConfigurationState.Instance.Multiplayer.Mode.Event += UpdateMultiplayerModeState;
ConfigurationState.Instance.Multiplayer.LdnPassphrase.Event += UpdateLdnPassphraseState;
ConfigurationState.Instance.Multiplayer.LdnServer.Event += UpdateLdnServerState;
ConfigurationState.Instance.Multiplayer.DisableP2p.Event += UpdateDisableP2pState;
_gpuCancellationTokenSource = new CancellationTokenSource();
_gpuDoneEvent = new ManualResetEvent(false);
@ -491,6 +494,21 @@ namespace Ryujinx.Ava
Device.Configuration.MultiplayerMode = e.NewValue;
}
private void UpdateLdnPassphraseState(object sender, ReactiveEventArgs<string> e)
{
Device.Configuration.MultiplayerLdnPassphrase = e.NewValue;
}
private void UpdateLdnServerState(object sender, ReactiveEventArgs<string> e)
{
Device.Configuration.MultiplayerLdnServer = e.NewValue;
}
private void UpdateDisableP2pState(object sender, ReactiveEventArgs<bool> e)
{
Device.Configuration.MultiplayerDisableP2p = e.NewValue;
}
public void ToggleVSync()
{
Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
@ -863,10 +881,11 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Graphics.AspectRatio,
ConfigurationState.Instance.System.AudioVolume,
ConfigurationState.Instance.System.UseHypervisor,
ConfigurationState.Instance.Multiplayer.LanInterfaceId,
ConfigurationState.Instance.Multiplayer.Mode
)
);
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value,
ConfigurationState.Instance.Multiplayer.Mode,
ConfigurationState.Instance.Multiplayer.DisableP2p,
ConfigurationState.Instance.Multiplayer.LdnPassphrase,
ConfigurationState.Instance.Multiplayer.LdnServer));
}
private static IHardwareDeviceDriver InitializeAudio()
@ -1050,7 +1069,7 @@ namespace Ryujinx.Ava
string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? LocaleManager.Instance[LocaleKeys.Docked] : LocaleManager.Instance[LocaleKeys.Handheld];
UpdateShaderCount();
if (GraphicsConfig.ResScale != 1)
{
dockedMode += $" ({GraphicsConfig.ResScale}x)";