[Ryujinx.Ui.Common] Address dotnet-format issues (#5392)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Silence dotnet format IDE0060 warnings

* Address dotnet format CA1401 warnings

* dotnet-format fixes after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Small optimizations

* Remove alignment

* Apply formatting

* Fix build issues

* Final pass for dotnet format

* Add trailing commas

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry 2023-06-29 02:39:22 +02:00 committed by GitHub
parent 7c989f88bd
commit 6e28a4dd13
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
41 changed files with 761 additions and 696 deletions

View file

@ -32,6 +32,7 @@ using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
@ -692,7 +693,7 @@ namespace Ryujinx.Ava
DiscordIntegrationModule.SwitchToPlayingState(Device.Processes.ActiveApplication.ProgramIdText, Device.Processes.ActiveApplication.Name);
_viewModel.ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
{
appMetadata.LastPlayed = DateTime.UtcNow;
});

View file

@ -42,7 +42,7 @@ namespace Ryujinx.Ava.UI.Controls
{
viewModel.SelectedApplication.Favorite = !viewModel.SelectedApplication.Favorite;
viewModel.ApplicationLibrary.LoadAndSaveMetaData(viewModel.SelectedApplication.TitleId, appMetadata =>
ApplicationLibrary.LoadAndSaveMetaData(viewModel.SelectedApplication.TitleId, appMetadata =>
{
appMetadata.Favorite = viewModel.SelectedApplication.Favorite;
});

View file

@ -3,6 +3,7 @@ using LibHac.Ncm;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.HLE.FileSystem;
using Ryujinx.Ui.App.Common;
using System;
using System.IO;
using System.Linq;
@ -74,7 +75,7 @@ namespace Ryujinx.Ava.UI.Models
}
else
{
var appMetadata = MainWindow.MainWindowViewModel.ApplicationLibrary.LoadAndSaveMetaData(TitleIdString);
var appMetadata = ApplicationLibrary.LoadAndSaveMetaData(TitleIdString);
Title = appMetadata.Title ?? TitleIdString;
}

View file

@ -239,28 +239,28 @@ namespace Ryujinx.Ava.UI.Renderer
IPlatformHandle CreateMacOS()
{
// Create a new CAMetalLayer.
IntPtr layerClass = ObjectiveC.objc_getClass("CAMetalLayer");
IntPtr metalLayer = ObjectiveC.IntPtr_objc_msgSend(layerClass, "alloc");
ObjectiveC.objc_msgSend(metalLayer, "init");
ObjectiveC.Object layerObject = new("CAMetalLayer");
ObjectiveC.Object metalLayer = layerObject.GetFromMessage("alloc");
metalLayer.SendMessage("init");
// Create a child NSView to render into.
IntPtr nsViewClass = ObjectiveC.objc_getClass("NSView");
IntPtr child = ObjectiveC.IntPtr_objc_msgSend(nsViewClass, "alloc");
ObjectiveC.objc_msgSend(child, "init", new ObjectiveC.NSRect(0, 0, 0, 0));
ObjectiveC.Object nsViewObject = new("NSView");
ObjectiveC.Object child = nsViewObject.GetFromMessage("alloc");
child.SendMessage("init", new ObjectiveC.NSRect(0, 0, 0, 0));
// Make its renderer our metal layer.
ObjectiveC.objc_msgSend(child, "setWantsLayer:", 1);
ObjectiveC.objc_msgSend(child, "setLayer:", metalLayer);
ObjectiveC.objc_msgSend(metalLayer, "setContentsScale:", Program.DesktopScaleFactor);
child.SendMessage("setWantsLayer:", 1);
child.SendMessage("setLayer:", metalLayer);
metalLayer.SendMessage("setContentsScale:", Program.DesktopScaleFactor);
// Ensure the scale factor is up to date.
_updateBoundsCallback = rect =>
{
ObjectiveC.objc_msgSend(metalLayer, "setContentsScale:", Program.DesktopScaleFactor);
metalLayer.SendMessage("setContentsScale:", Program.DesktopScaleFactor);
};
IntPtr nsView = child;
MetalLayer = metalLayer;
IntPtr nsView = child.ObjPtr;
MetalLayer = metalLayer.ObjPtr;
NsView = nsView;
return new PlatformHandle(nsView, "NSView");