Automatically remove invalid dlc and updates as part of auto load (#42)

* Automatically remove invalid dlc and updates as part of auto load
Fixed some minor label spacing issues in options dialog
Removal of unused variable in input view model

* Fixed missing french message for AutoloadDlcAddedMessage
This commit is contained in:
TheToid 2024-10-27 21:32:32 +10:00 committed by GitHub
parent 6be8838043
commit 7038a902c3
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GPG key ID: B5690EEEBB952194
8 changed files with 109 additions and 43 deletions

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@ -1,5 +1,6 @@
using DynamicData;
using DynamicData.Kernel;
using Gommon;
using LibHac;
using LibHac.Common;
using LibHac.Fs;
@ -801,17 +802,31 @@ namespace Ryujinx.UI.App.Common
// Searches the provided directories for DLC NSP files that are _valid for the currently detected games in the
// library_, and then enables those DLC.
public int AutoLoadDownloadableContents(List<string> appDirs)
public int AutoLoadDownloadableContents(List<string> appDirs, out int numDlcRemoved)
{
_cancellationToken = new CancellationTokenSource();
List<string> dlcPaths = new();
int newDlcLoaded = 0;
numDlcRemoved = 0;
try
{
// Remove any downloadable content which can no longer be located on disk
Logger.Notice.Print(LogClass.Application, $"Removing non-existing Title DLCs");
var dlcToRemove = _downloadableContents.Items
.Where(dlc => !File.Exists(dlc.Dlc.ContainerPath))
.ToList();
dlcToRemove.ForEach(dlc =>
Logger.Warning?.Print(LogClass.Application, $"Title DLC removed: {dlc.Dlc.ContainerPath}")
);
numDlcRemoved += dlcToRemove.Distinct().Count();
_downloadableContents.RemoveKeys(dlcToRemove.Select(dlc => dlc.Dlc));
foreach (string appDir in appDirs)
{
Logger.Notice.Print(LogClass.Application, $"Auto loading DLC from: {appDir}");
if (_cancellationToken.Token.IsCancellationRequested)
{
return newDlcLoaded;
@ -900,17 +915,37 @@ namespace Ryujinx.UI.App.Common
// Searches the provided directories for update NSP files that are _valid for the currently detected games in the
// library_, and then applies those updates. If a newly-detected update is a newer version than the currently
// selected update (or if no update is currently selected), then that update will be selected.
public int AutoLoadTitleUpdates(List<string> appDirs)
public int AutoLoadTitleUpdates(List<string> appDirs, out int numUpdatesRemoved)
{
_cancellationToken = new CancellationTokenSource();
List<string> updatePaths = new();
int numUpdatesLoaded = 0;
numUpdatesRemoved = 0;
try
{
var titleIdsToSave = new HashSet<ulong>();
var titleIdsToRefresh = new HashSet<ulong>();
// Remove any updates which can no longer be located on disk
Logger.Notice.Print(LogClass.Application, $"Removing non-existing Title Updates");
var updatesToRemove = _titleUpdates.Items
.Where(it => !File.Exists(it.TitleUpdate.Path))
.ToList();
numUpdatesRemoved += updatesToRemove.Select(it => it.TitleUpdate).Distinct().Count();
updatesToRemove.ForEach(ti =>
Logger.Warning?.Print(LogClass.Application, $"Title update removed: {ti.TitleUpdate.Path}")
);
_titleUpdates.RemoveKeys(updatesToRemove.Select(it => it.TitleUpdate));
titleIdsToSave.UnionWith(updatesToRemove.Select(it => it.TitleUpdate.TitleIdBase));
titleIdsToRefresh.UnionWith(updatesToRemove.Where(it => it.IsSelected).Select(update => update.TitleUpdate.TitleIdBase));
foreach (string appDir in appDirs)
{
Logger.Notice.Print(LogClass.Application, $"Auto loading updates from: {appDir}");
if (_cancellationToken.Token.IsCancellationRequested)
{
return numUpdatesLoaded;
@ -979,27 +1014,21 @@ namespace Ryujinx.UI.App.Common
{
if (!_titleUpdates.Lookup(update).HasValue)
{
var currentlySelected = TitleUpdates.Items.FirstOrOptional(it =>
it.TitleUpdate.TitleIdBase == update.TitleIdBase && it.IsSelected);
var shouldSelect = !currentlySelected.HasValue ||
currentlySelected.Value.TitleUpdate.Version < update.Version;
_titleUpdates.AddOrUpdate((update, shouldSelect));
if (currentlySelected.HasValue && shouldSelect)
_titleUpdates.AddOrUpdate((currentlySelected.Value.TitleUpdate, false));
SaveTitleUpdatesForGame(update.TitleIdBase);
bool shouldSelect = AddAndAutoSelectUpdate(update);
titleIdsToSave.Add(update.TitleIdBase);
numUpdatesLoaded++;
if (shouldSelect)
{
RefreshApplicationInfo(update.TitleIdBase);
titleIdsToRefresh.Add(update.TitleIdBase);
}
}
}
}
}
titleIdsToSave.ForEach(titleId => SaveTitleUpdatesForGame(titleId));
titleIdsToRefresh.ForEach(titleId => RefreshApplicationInfo(titleId));
}
finally
{
@ -1010,6 +1039,24 @@ namespace Ryujinx.UI.App.Common
return numUpdatesLoaded;
}
private bool AddAndAutoSelectUpdate(TitleUpdateModel update)
{
var currentlySelected = TitleUpdates.Items.FirstOrOptional(it =>
it.TitleUpdate.TitleIdBase == update.TitleIdBase && it.IsSelected);
var shouldSelect = !currentlySelected.HasValue ||
currentlySelected.Value.TitleUpdate.Version < update.Version;
_titleUpdates.AddOrUpdate((update, shouldSelect));
if (currentlySelected.HasValue && shouldSelect)
{
_titleUpdates.AddOrUpdate((currentlySelected.Value.TitleUpdate, false));
}
return shouldSelect;
}
protected void OnApplicationCountUpdated(ApplicationCountUpdatedEventArgs e)
{
ApplicationCountUpdated?.Invoke(null, e);
@ -1394,8 +1441,8 @@ namespace Ryujinx.UI.App.Common
if (TryGetTitleUpdatesFromFile(application.Path, out var bundledUpdates))
{
var savedUpdateLookup = savedUpdates.Select(update => update.Item1).ToHashSet();
bool updatesChanged = false;
bool addedNewUpdate = false;
foreach (var update in bundledUpdates.OrderByDescending(bundled => bundled.Version))
{
if (!savedUpdateLookup.Contains(update))
@ -1404,17 +1451,19 @@ namespace Ryujinx.UI.App.Common
if (!selectedUpdate.HasValue || selectedUpdate.Value.Item1.Version < update.Version)
{
shouldSelect = true;
selectedUpdate = Optional<(TitleUpdateModel, bool IsSelected)>.Create((update, true));
if (selectedUpdate.HasValue)
_titleUpdates.AddOrUpdate((selectedUpdate.Value.Item1, false));
selectedUpdate = DynamicData.Kernel.Optional<(TitleUpdateModel, bool IsSelected)>.Create((update, true));
}
modifiedVersion = modifiedVersion || shouldSelect;
it.AddOrUpdate((update, shouldSelect));
addedNewUpdate = true;
updatesChanged = true;
}
}
if (addedNewUpdate)
if (updatesChanged)
{
var gameUpdates = it.Items.Where(update => update.TitleUpdate.TitleIdBase == application.IdBase).ToList();
TitleUpdatesHelper.SaveTitleUpdatesJson(_virtualFileSystem, application.IdBase, gameUpdates);