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PPTC Profiles (#370)
Added functionality that allows ExeFS mods to compile to their own PPTC Profile and therefore store PTC data between sessions. The feature calculates the hash of the currently loaded ExeFS mods and stores the PPTC data in a profile that matches said hash, so you can have multiple ExeFS loadouts without causing issues. This includes different versions of the same mod as their hashes will be different. Using this PR should be seamless as the JIT Sparse PR already laid the groundwork for PPTC Profiles and this PR just allows ExeFS mods to load and store their own profiles besides the `default` profile. ❗❗❗ **WARNING!** ❗❗❗ **This will update your PPTC profile version, which means the PPTC profile will be invalidated if you try to run a PR/Build/Branch that does not include this change!** **This is only relevant for the default PPTC Profile, as any other profiles do not exist to older versions!**
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commit
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11 changed files with 299 additions and 28 deletions
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@ -81,6 +81,11 @@
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Header="{ext:Locale GameListContextMenuCacheManagementPurgePptc}"
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Icon="{ext:Icon mdi-refresh}"
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ToolTip.Tip="{ext:Locale GameListContextMenuCacheManagementPurgePptcToolTip}" />
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<MenuItem
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Click="NukePtcCache_Click"
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Header="{ext:Locale GameListContextMenuCacheManagementNukePptc}"
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Icon="{ext:Icon mdi-delete-alert}"
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ToolTip.Tip="{ext:Locale GameListContextMenuCacheManagementNukePptcToolTip}" />
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<MenuItem
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Click="PurgeShaderCache_Click"
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Header="{ext:Locale GameListContextMenuCacheManagementPurgeShaderCache}"
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@ -175,6 +175,52 @@ namespace Ryujinx.Ava.UI.Controls
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}
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}
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public async void NukePtcCache_Click(object sender, RoutedEventArgs args)
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{
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if (sender is not MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
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return;
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UserResult result = await ContentDialogHelper.CreateLocalizedConfirmationDialog(
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LocaleManager.Instance[LocaleKeys.DialogWarning],
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LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCNukeMessage, viewModel.SelectedApplication.Name)
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);
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if (result == UserResult.Yes)
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{
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DirectoryInfo mainDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.IdString, "cache", "cpu", "0"));
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DirectoryInfo backupDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.IdString, "cache", "cpu", "1"));
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List<FileInfo> cacheFiles = new();
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if (mainDir.Exists)
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{
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cacheFiles.AddRange(mainDir.EnumerateFiles("*.cache"));
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cacheFiles.AddRange(mainDir.EnumerateFiles("*.info"));
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}
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if (backupDir.Exists)
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{
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cacheFiles.AddRange(backupDir.EnumerateFiles("*.cache"));
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cacheFiles.AddRange(mainDir.EnumerateFiles("*.info"));
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}
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if (cacheFiles.Count > 0)
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{
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foreach (FileInfo file in cacheFiles)
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{
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try
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{
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file.Delete();
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}
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catch (Exception ex)
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{
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await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionErrorMessage, file.Name, ex));
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}
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}
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}
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}
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}
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public async void PurgeShaderCache_Click(object sender, RoutedEventArgs args)
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{
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if (sender is not MenuItem { DataContext: MainWindowViewModel { SelectedApplication: not null } viewModel })
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