Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)

* Remove GetBaseApplicationDirectory() & Move logs directory to user base path

We should assume the application directory might be write-protected.

* Use Ryujinx.sh in Ryujinx.desktop

This desktop file isn't really used right now,
so this changes effectively nothing.

* Use properties in ReleaseInformation.cs and add ConfigName property

* Configure config filename in Github workflows

* Add a separate config step for macOS

Because they use BSD sed instead of GNU sed

* Keep log directory at the old location for dev environments

* Add FileSystemUtils since Directory.Move() doesn't work across filesystems

Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories

* Fix "Open Logs folder" button pointing to the wrong directory

* Add execute permissions to Ryujinx.sh

* Fix missing newlines

* AppDataManager: Use FileSystemUtils.MoveDirectory()

* Make dotnet format happy

* Add a fallback for the logging directory
This commit is contained in:
TSRBerry 2024-01-29 19:58:18 +01:00 committed by GitHub
parent 7795b662a9
commit 70fcba39de
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22 changed files with 209 additions and 117 deletions

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@ -1,4 +1,3 @@
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Concurrent;
@ -13,8 +12,6 @@ namespace Ryujinx.SDL2.Common
{
private static SDL2Driver _instance;
public static bool IsInitialized => _instance != null;
public static SDL2Driver Instance
{
get
@ -96,7 +93,7 @@ namespace Ryujinx.SDL2.Common
SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE);
string gamepadDbPath = Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "SDL_GameControllerDB.txt");
string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt");
if (File.Exists(gamepadDbPath))
{