Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)

* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte>

* fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property

* fix: incorrect comment change
This commit is contained in:
jhorv 2024-09-18 22:00:54 -04:00 committed by GitHub
parent ef81658fbd
commit 73f985d27c
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14 changed files with 78 additions and 79 deletions

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@ -1,10 +1,10 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -353,7 +353,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
if (target != null)
{
IMemoryOwner<byte> data;
MemoryOwner<byte> data;
if (srcLinear)
{
data = LayoutConverter.ConvertLinearStridedToLinear(

View file

@ -7,7 +7,6 @@ using Ryujinx.Graphics.Texture.Astc;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@ -662,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
MemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
if (ScaleFactor != 1f && AllowScaledSetData())
{
@ -685,7 +684,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Uploads new texture data to the host GPU.
/// </summary>
/// <param name="data">New data</param>
public void SetData(IMemoryOwner<byte> data)
public void SetData(MemoryOwner<byte> data)
{
BlacklistScale();
@ -704,7 +703,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="data">New data</param>
/// <param name="layer">Target layer</param>
/// <param name="level">Target level</param>
public void SetData(IMemoryOwner<byte> data, int layer, int level)
public void SetData(MemoryOwner<byte> data, int layer, int level)
{
BlacklistScale();
@ -722,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="layer">Target layer</param>
/// <param name="level">Target level</param>
/// <param name="region">Target sub-region of the texture to update</param>
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
{
BlacklistScale();
@ -740,7 +739,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="level">Mip level to convert</param>
/// <param name="single">True to convert a single slice</param>
/// <returns>Converted data</returns>
public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
public MemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
{
int width = Info.Width;
int height = Info.Height;
@ -755,7 +754,7 @@ namespace Ryujinx.Graphics.Gpu.Image
int sliceDepth = single ? 1 : depth;
IMemoryOwner<byte> linear;
MemoryOwner<byte> linear;
if (Info.IsLinear)
{
@ -788,7 +787,7 @@ namespace Ryujinx.Graphics.Gpu.Image
data);
}
IMemoryOwner<byte> result = linear;
MemoryOwner<byte> result = linear;
// Handle compressed cases not supported by the host:
// - ASTC is usually not supported on desktop cards.
@ -832,19 +831,19 @@ namespace Ryujinx.Graphics.Gpu.Image
case Format.Etc2RgbaUnorm:
using (result)
{
return ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
return ETC2Decoder.DecodeRgba(result.Span, width, height, sliceDepth, levels, layers);
}
case Format.Etc2RgbPtaSrgb:
case Format.Etc2RgbPtaUnorm:
using (result)
{
return ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
return ETC2Decoder.DecodePta(result.Span, width, height, sliceDepth, levels, layers);
}
case Format.Etc2RgbSrgb:
case Format.Etc2RgbUnorm:
using (result)
{
return ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
return ETC2Decoder.DecodeRgb(result.Span, width, height, sliceDepth, levels, layers);
}
}
}
@ -856,43 +855,43 @@ namespace Ryujinx.Graphics.Gpu.Image
case Format.Bc1RgbaUnorm:
using (result)
{
return BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
return BCnDecoder.DecodeBC1(result.Span, width, height, sliceDepth, levels, layers);
}
case Format.Bc2Srgb:
case Format.Bc2Unorm:
using (result)
{
return BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
return BCnDecoder.DecodeBC2(result.Span, width, height, sliceDepth, levels, layers);
}
case Format.Bc3Srgb:
case Format.Bc3Unorm:
using (result)
{
return BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
return BCnDecoder.DecodeBC3(result.Span, width, height, sliceDepth, levels, layers);
}
case Format.Bc4Snorm:
case Format.Bc4Unorm:
using (result)
{
return BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
return BCnDecoder.DecodeBC4(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
}
case Format.Bc5Snorm:
case Format.Bc5Unorm:
using (result)
{
return BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
return BCnDecoder.DecodeBC5(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
}
case Format.Bc6HSfloat:
case Format.Bc6HUfloat:
using (result)
{
return BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
return BCnDecoder.DecodeBC6(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
}
case Format.Bc7Srgb:
case Format.Bc7Unorm:
using (result)
{
return BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
return BCnDecoder.DecodeBC7(result.Span, width, height, sliceDepth, levels, layers);
}
}
}
@ -900,7 +899,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
using (result)
{
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Span, width);
if (_context.Capabilities.SupportsR4G4B4A4Format)
{
@ -910,7 +909,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
using (converted)
{
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Span, width);
}
}
}
@ -921,7 +920,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
using (result)
{
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Span, width);
}
}
}
@ -933,24 +932,24 @@ namespace Ryujinx.Graphics.Gpu.Image
case Format.R5G6B5Unorm:
using (result)
{
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Span, width);
}
case Format.B5G5R5A1Unorm:
case Format.R5G5B5X1Unorm:
case Format.R5G5B5A1Unorm:
using (result)
{
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Span, width, Format == Format.R5G5B5X1Unorm);
}
case Format.A1B5G5R5Unorm:
using (result)
{
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Span, width);
}
case Format.R4G4B4A4Unorm:
using (result)
{
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Span, width);
}
}
}

View file

@ -1,3 +1,4 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
@ -5,7 +6,6 @@ using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using Ryujinx.Memory.Tracking;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
IMemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
MemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
}