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Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte> * fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property * fix: incorrect comment change
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14 changed files with 78 additions and 79 deletions
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@ -1,10 +1,10 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.Threed;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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@ -353,7 +353,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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if (target != null)
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{
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IMemoryOwner<byte> data;
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MemoryOwner<byte> data;
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if (srcLinear)
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{
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data = LayoutConverter.ConvertLinearStridedToLinear(
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@ -7,7 +7,6 @@ using Ryujinx.Graphics.Texture.Astc;
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using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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@ -662,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
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MemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
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if (ScaleFactor != 1f && AllowScaledSetData())
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{
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@ -685,7 +684,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Uploads new texture data to the host GPU.
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/// </summary>
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/// <param name="data">New data</param>
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public void SetData(IMemoryOwner<byte> data)
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public void SetData(MemoryOwner<byte> data)
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{
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BlacklistScale();
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@ -704,7 +703,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="data">New data</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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public void SetData(MemoryOwner<byte> data, int layer, int level)
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{
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BlacklistScale();
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@ -722,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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/// <param name="region">Target sub-region of the texture to update</param>
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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BlacklistScale();
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@ -740,7 +739,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="level">Mip level to convert</param>
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/// <param name="single">True to convert a single slice</param>
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/// <returns>Converted data</returns>
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public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
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public MemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
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{
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int width = Info.Width;
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int height = Info.Height;
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@ -755,7 +754,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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int sliceDepth = single ? 1 : depth;
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IMemoryOwner<byte> linear;
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MemoryOwner<byte> linear;
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if (Info.IsLinear)
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{
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@ -788,7 +787,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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data);
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}
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IMemoryOwner<byte> result = linear;
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MemoryOwner<byte> result = linear;
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// Handle compressed cases not supported by the host:
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// - ASTC is usually not supported on desktop cards.
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@ -832,19 +831,19 @@ namespace Ryujinx.Graphics.Gpu.Image
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case Format.Etc2RgbaUnorm:
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using (result)
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{
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return ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
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return ETC2Decoder.DecodeRgba(result.Span, width, height, sliceDepth, levels, layers);
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}
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case Format.Etc2RgbPtaSrgb:
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case Format.Etc2RgbPtaUnorm:
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using (result)
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{
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return ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
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return ETC2Decoder.DecodePta(result.Span, width, height, sliceDepth, levels, layers);
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}
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case Format.Etc2RgbSrgb:
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case Format.Etc2RgbUnorm:
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using (result)
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{
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return ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
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return ETC2Decoder.DecodeRgb(result.Span, width, height, sliceDepth, levels, layers);
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}
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}
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}
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@ -856,43 +855,43 @@ namespace Ryujinx.Graphics.Gpu.Image
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case Format.Bc1RgbaUnorm:
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using (result)
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{
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return BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
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return BCnDecoder.DecodeBC1(result.Span, width, height, sliceDepth, levels, layers);
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}
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case Format.Bc2Srgb:
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case Format.Bc2Unorm:
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using (result)
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{
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return BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
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return BCnDecoder.DecodeBC2(result.Span, width, height, sliceDepth, levels, layers);
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}
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case Format.Bc3Srgb:
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case Format.Bc3Unorm:
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using (result)
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{
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return BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
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return BCnDecoder.DecodeBC3(result.Span, width, height, sliceDepth, levels, layers);
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}
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case Format.Bc4Snorm:
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case Format.Bc4Unorm:
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using (result)
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{
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return BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
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return BCnDecoder.DecodeBC4(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
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}
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case Format.Bc5Snorm:
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case Format.Bc5Unorm:
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using (result)
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{
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return BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
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return BCnDecoder.DecodeBC5(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
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}
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case Format.Bc6HSfloat:
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case Format.Bc6HUfloat:
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using (result)
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{
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return BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
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return BCnDecoder.DecodeBC6(result.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
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}
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case Format.Bc7Srgb:
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case Format.Bc7Unorm:
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using (result)
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{
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return BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
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return BCnDecoder.DecodeBC7(result.Span, width, height, sliceDepth, levels, layers);
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}
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}
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}
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@ -900,7 +899,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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using (result)
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{
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var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
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var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Span, width);
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if (_context.Capabilities.SupportsR4G4B4A4Format)
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{
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@ -910,7 +909,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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using (converted)
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{
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return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
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return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Span, width);
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}
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}
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}
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@ -921,7 +920,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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using (result)
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{
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return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
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return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Span, width);
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}
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}
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}
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@ -933,24 +932,24 @@ namespace Ryujinx.Graphics.Gpu.Image
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case Format.R5G6B5Unorm:
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using (result)
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{
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return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
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return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Span, width);
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}
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case Format.B5G5R5A1Unorm:
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case Format.R5G5B5X1Unorm:
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case Format.R5G5B5A1Unorm:
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using (result)
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{
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return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
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return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Span, width, Format == Format.R5G5B5X1Unorm);
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}
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case Format.A1B5G5R5Unorm:
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using (result)
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{
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return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
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return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Span, width);
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}
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case Format.R4G4B4A4Unorm:
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using (result)
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{
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return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
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return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Span, width);
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}
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}
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}
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@ -1,3 +1,4 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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@ -5,7 +6,6 @@ using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
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IMemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
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MemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
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Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
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}
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