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Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171)
* refactor(perf): pass MemoryOwner<byte> around as itself rather than IMemoryOwner<byte> * fix(perf): get span via MemoryOwner<byte>.Span property instead of through Memory property * fix: incorrect comment change
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14 changed files with 78 additions and 79 deletions
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@ -1,7 +1,7 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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@ -746,23 +746,23 @@ namespace Ryujinx.Graphics.Vulkan
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data)
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public void SetData(MemoryOwner<byte> data)
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{
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SetData(data.Memory.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
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SetData(data.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
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data.Dispose();
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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public void SetData(MemoryOwner<byte> data, int layer, int level)
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{
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SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
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SetData(data.Span, layer, level, 1, 1, singleSlice: true);
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data.Dispose();
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}
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true, region);
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SetData(data.Span, layer, level, 1, 1, singleSlice: true, region);
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data.Dispose();
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}
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