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Vulkan: Skip draws when patches topology is used without a tessellation shader (#6508)
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3 changed files with 14 additions and 0 deletions
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@ -981,6 +981,7 @@ namespace Ryujinx.Graphics.Vulkan
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_bindingBarriersDirty = true;
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_newState.PipelineLayout = internalProgram.PipelineLayout;
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_newState.HasTessellationControlShader = internalProgram.HasTessellationControlShader;
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_newState.StagesCount = (uint)stages.Length;
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stages.CopyTo(_newState.Stages.AsSpan()[..stages.Length]);
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