[GPU] Add support for the BC4/5 texture formats

This commit is contained in:
gdkchan 2018-04-10 18:54:50 -03:00
parent f57fd95fd9
commit 7b2f471d4f
5 changed files with 20 additions and 4 deletions

View file

@ -74,6 +74,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureFormat.BC1: return PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
case GalTextureFormat.BC2: return PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
case GalTextureFormat.BC3: return PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
case GalTextureFormat.BC4: return PixelInternalFormat.CompressedRedRgtc1;
case GalTextureFormat.BC5: return PixelInternalFormat.CompressedRgRgtc2;
}
throw new NotImplementedException(Format.ToString());

View file

@ -85,9 +85,17 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private static bool IsCompressedTextureFormat(GalTextureFormat Format)
{
return Format == GalTextureFormat.BC1 ||
Format == GalTextureFormat.BC2 ||
Format == GalTextureFormat.BC3;
switch (Format)
{
case GalTextureFormat.BC1:
case GalTextureFormat.BC2:
case GalTextureFormat.BC3:
case GalTextureFormat.BC4:
case GalTextureFormat.BC5:
return true;
}
return false;
}
private int EnsureTextureInitialized(int TexIndex)