[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback

* Add trailing commas

* Remove SuppressMessage for IDE0066

* Make explicit Equals implementation implicit
This commit is contained in:
TSRBerry 2023-06-28 20:20:10 +02:00 committed by GitHub
parent 16fa983704
commit 7c989f88bd
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
161 changed files with 481 additions and 439 deletions

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@ -12,10 +12,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
private const int MaxConcurrentCompilations = 8;
private IRenderer _renderer;
private readonly IRenderer _renderer;
private Queue<IProgramRequest> _toCompile;
private List<ThreadedProgram> _inProgress;
private readonly Queue<IProgramRequest> _toCompile;
private readonly List<ThreadedProgram> _inProgress;
public ProgramQueue(IRenderer renderer)
{

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@ -4,8 +4,8 @@
{
public ThreadedProgram Threaded { get; set; }
private byte[] _data;
private bool _hasFragmentShader;
private readonly byte[] _data;
private readonly bool _hasFragmentShader;
private ShaderInfo _info;
public BinaryProgramRequest(ThreadedProgram program, byte[] data, bool hasFragmentShader, ShaderInfo info)

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@ -4,7 +4,7 @@
{
public ThreadedProgram Threaded { get; set; }
private ShaderSource[] _shaders;
private readonly ShaderSource[] _shaders;
private ShaderInfo _info;
public SourceProgramRequest(ThreadedProgram program, ShaderSource[] shaders, ShaderInfo info)

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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
class ThreadedCounterEvent : ICounterEvent
{
private ThreadedRenderer _renderer;
private readonly ThreadedRenderer _renderer;
public ICounterEvent Base;
public bool Invalid { get; set; }

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@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
class ThreadedProgram : IProgram
{
private ThreadedRenderer _renderer;
private readonly ThreadedRenderer _renderer;
public IProgram Base;
@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
public byte[] GetBinary()
{
ResultBox<byte[]> box = new ResultBox<byte[]>();
ResultBox<byte[]> box = new();
_renderer.New<ProgramGetBinaryCommand>().Set(Ref(this), Ref(box));
_renderer.InvokeCommand();
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
public ProgramLinkStatus CheckProgramLink(bool blocking)
{
ResultBox<ProgramLinkStatus> box = new ResultBox<ProgramLinkStatus>();
ResultBox<ProgramLinkStatus> box = new();
_renderer.New<ProgramCheckLinkCommand>().Set(Ref(this), blocking, Ref(box));
_renderer.InvokeCommand();

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@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
class ThreadedSampler : ISampler
{
private ThreadedRenderer _renderer;
private readonly ThreadedRenderer _renderer;
public ISampler Base;
public ThreadedSampler(ThreadedRenderer renderer)

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@ -1,7 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
@ -10,8 +9,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
/// </summary>
class ThreadedTexture : ITexture
{
private ThreadedRenderer _renderer;
private TextureCreateInfo _info;
private readonly ThreadedRenderer _renderer;
private readonly TextureCreateInfo _info;
public ITexture Base;
public int Width => _info.Width;
@ -65,7 +64,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
ThreadedTexture newTex = new ThreadedTexture(_renderer, info, ScaleFactor);
ThreadedTexture newTex = new(_renderer, info, ScaleFactor);
_renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
_renderer.QueueCommand();
@ -76,7 +75,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
if (_renderer.IsGpuThread())
{
ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
ResultBox<PinnedSpan<byte>> box = new();
_renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box));
_renderer.InvokeCommand();
@ -94,7 +93,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
{
if (_renderer.IsGpuThread())
{
ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
ResultBox<PinnedSpan<byte>> box = new();
_renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
_renderer.InvokeCommand();