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[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Revert formatting changes for while and for-loops * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback * Add trailing commas * Remove SuppressMessage for IDE0066 * Make explicit Equals implementation implicit
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parent
16fa983704
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161 changed files with 481 additions and 439 deletions
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@ -12,10 +12,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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private const int MaxConcurrentCompilations = 8;
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private IRenderer _renderer;
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private readonly IRenderer _renderer;
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private Queue<IProgramRequest> _toCompile;
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private List<ThreadedProgram> _inProgress;
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private readonly Queue<IProgramRequest> _toCompile;
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private readonly List<ThreadedProgram> _inProgress;
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public ProgramQueue(IRenderer renderer)
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{
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@ -4,8 +4,8 @@
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{
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public ThreadedProgram Threaded { get; set; }
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private byte[] _data;
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private bool _hasFragmentShader;
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private readonly byte[] _data;
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private readonly bool _hasFragmentShader;
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private ShaderInfo _info;
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public BinaryProgramRequest(ThreadedProgram program, byte[] data, bool hasFragmentShader, ShaderInfo info)
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@ -4,7 +4,7 @@
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{
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public ThreadedProgram Threaded { get; set; }
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private ShaderSource[] _shaders;
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private readonly ShaderSource[] _shaders;
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private ShaderInfo _info;
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public SourceProgramRequest(ThreadedProgram program, ShaderSource[] shaders, ShaderInfo info)
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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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class ThreadedCounterEvent : ICounterEvent
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{
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private ThreadedRenderer _renderer;
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private readonly ThreadedRenderer _renderer;
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public ICounterEvent Base;
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public bool Invalid { get; set; }
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@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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class ThreadedProgram : IProgram
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{
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private ThreadedRenderer _renderer;
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private readonly ThreadedRenderer _renderer;
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public IProgram Base;
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@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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public byte[] GetBinary()
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{
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ResultBox<byte[]> box = new ResultBox<byte[]>();
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ResultBox<byte[]> box = new();
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_renderer.New<ProgramGetBinaryCommand>().Set(Ref(this), Ref(box));
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_renderer.InvokeCommand();
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@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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public ProgramLinkStatus CheckProgramLink(bool blocking)
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{
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ResultBox<ProgramLinkStatus> box = new ResultBox<ProgramLinkStatus>();
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ResultBox<ProgramLinkStatus> box = new();
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_renderer.New<ProgramCheckLinkCommand>().Set(Ref(this), blocking, Ref(box));
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_renderer.InvokeCommand();
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@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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class ThreadedSampler : ISampler
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{
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private ThreadedRenderer _renderer;
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private readonly ThreadedRenderer _renderer;
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public ISampler Base;
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public ThreadedSampler(ThreadedRenderer renderer)
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@ -1,7 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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@ -10,8 +9,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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/// </summary>
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class ThreadedTexture : ITexture
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{
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private ThreadedRenderer _renderer;
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private TextureCreateInfo _info;
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private readonly ThreadedRenderer _renderer;
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private readonly TextureCreateInfo _info;
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public ITexture Base;
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public int Width => _info.Width;
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@ -65,7 +64,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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ThreadedTexture newTex = new ThreadedTexture(_renderer, info, ScaleFactor);
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ThreadedTexture newTex = new(_renderer, info, ScaleFactor);
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_renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
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_renderer.QueueCommand();
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@ -76,7 +75,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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if (_renderer.IsGpuThread())
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{
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ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
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ResultBox<PinnedSpan<byte>> box = new();
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_renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box));
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_renderer.InvokeCommand();
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@ -94,7 +93,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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if (_renderer.IsGpuThread())
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{
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ResultBox<PinnedSpan<byte>> box = new ResultBox<PinnedSpan<byte>>();
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ResultBox<PinnedSpan<byte>> box = new();
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_renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
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_renderer.InvokeCommand();
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