Fix some Vulkan validation errors (mostly related to barriers) (#5603)

* Replace image barriers inside render pass with more generic memory barrier

* Remove forceStorage since it was creating images with storage bit for formats that are not StorageImage compatible

* Add missing flags on subpass dependency

* Don't call vkCmdSetScissor with a scissor count of 0

* One semaphore per swapchain image

* Remove compute stage from read to write barriers

* Try to improve Pipeline.Barrier nonsense

* Set PipelineStateFlags based on supported stages
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gdkchan 2023-09-14 14:58:11 -03:00 committed by GitHub
parent a745913329
commit 7ccff037e8
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9 changed files with 145 additions and 54 deletions

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@ -146,7 +146,10 @@ namespace Ryujinx.Graphics.Vulkan
private void RecordScissor(Vk api, CommandBuffer commandBuffer)
{
api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
if (ScissorsCount != 0)
{
api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
}
}
private readonly void RecordStencilMasks(Vk api, CommandBuffer commandBuffer)