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Controller overlay duration config
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parent
e4a39ffa81
commit
7e40ca3d92
6 changed files with 67 additions and 2 deletions
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@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Systems.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 70;
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public const int CurrentVersion = 71;
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/// <summary>
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/// Version of the configuration file format
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@ -217,6 +217,16 @@ namespace Ryujinx.Ava.Systems.Configuration
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/// </summary>
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public HideCursorMode HideCursor { get; set; }
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/// <summary>
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/// Duration to show controller overlay when game starts (seconds, 0 = disabled)
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/// </summary>
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public int ControllerOverlayGameStartDuration { get; set; }
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/// <summary>
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/// Duration to show controller overlay when input is cycled (seconds, 0 = disabled)
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/// </summary>
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public int ControllerOverlayInputCycleDuration { get; set; }
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/// <summary>
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/// Enables or disables Vertical Sync
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/// </summary>
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@ -53,6 +53,8 @@ namespace Ryujinx.Ava.Systems.Configuration
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ShowOldUI.Value = shouldLoadFromFile ? cff.ShowTitleBar : ShowOldUI.Value; // Get from global config only
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EnableHardwareAcceleration.Value = shouldLoadFromFile ? cff.EnableHardwareAcceleration : EnableHardwareAcceleration.Value; // Get from global config only
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HideCursor.Value = cff.HideCursor;
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ControllerOverlayGameStartDuration.Value = cff.ControllerOverlayGameStartDuration;
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ControllerOverlayInputCycleDuration.Value = cff.ControllerOverlayInputCycleDuration;
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Logger.EnableFileLog.Value = cff.EnableFileLog;
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Logger.EnableDebug.Value = cff.LoggingEnableDebug;
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@ -479,7 +481,12 @@ namespace Ryujinx.Ava.Systems.Configuration
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};
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}
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),
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(69, static cff => cff.SkipUserProfiles = false)
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(69, static cff => cff.SkipUserProfiles = false),
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(71, static cff =>
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{
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cff.ControllerOverlayGameStartDuration = 3;
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cff.ControllerOverlayInputCycleDuration = 2;
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})
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);
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}
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}
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@ -846,6 +846,16 @@ namespace Ryujinx.Ava.Systems.Configuration
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/// </summary>
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public ReactiveObject<HideCursorMode> HideCursor { get; private set; }
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/// <summary>
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/// Duration to show controller overlay when game starts (seconds, 0 = disabled)
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/// </summary>
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public ReactiveObject<int> ControllerOverlayGameStartDuration { get; private set; }
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/// <summary>
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/// Duration to show controller overlay when input is cycled (seconds, 0 = disabled)
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/// </summary>
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public ReactiveObject<int> ControllerOverlayInputCycleDuration { get; private set; }
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private ConfigurationState()
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{
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UI = new UISection();
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@ -863,6 +873,8 @@ namespace Ryujinx.Ava.Systems.Configuration
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RememberWindowState = new ReactiveObject<bool>();
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ShowOldUI = new ReactiveObject<bool>();
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EnableHardwareAcceleration = new ReactiveObject<bool>();
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ControllerOverlayGameStartDuration = new ReactiveObject<int>();
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ControllerOverlayInputCycleDuration = new ReactiveObject<int>();
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}
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public HleConfiguration CreateHleConfiguration() =>
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@ -65,6 +65,8 @@ namespace Ryujinx.Ava.Systems.Configuration
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ShowTitleBar = ShowOldUI,
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EnableHardwareAcceleration = EnableHardwareAcceleration,
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HideCursor = HideCursor,
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ControllerOverlayGameStartDuration = ControllerOverlayGameStartDuration,
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ControllerOverlayInputCycleDuration = ControllerOverlayInputCycleDuration,
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VSyncMode = Graphics.VSyncMode,
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EnableCustomVSyncInterval = Graphics.EnableCustomVSyncInterval,
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CustomVSyncInterval = Graphics.CustomVSyncInterval,
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@ -190,6 +192,8 @@ namespace Ryujinx.Ava.Systems.Configuration
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ShowOldUI.Value = !OperatingSystem.IsWindows();
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EnableHardwareAcceleration.Value = true;
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HideCursor.Value = HideCursorMode.OnIdle;
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ControllerOverlayGameStartDuration.Value = 3;
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ControllerOverlayInputCycleDuration.Value = 2;
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Graphics.VSyncMode.Value = VSyncMode.Switch;
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Graphics.CustomVSyncInterval.Value = 120;
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Graphics.EnableCustomVSyncInterval.Value = false;
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@ -146,6 +146,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool EnableMouse { get; set; }
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public bool DisableInputWhenOutOfFocus { get; set; }
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public int FocusLostActionType { get; set; }
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public int ControllerOverlayGameStartDuration { get; set; }
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public int ControllerOverlayInputCycleDuration { get; set; }
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public bool UseGlobalInputConfig
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{
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@ -587,6 +589,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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HideCursor = (int)config.HideCursor.Value;
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UpdateCheckerType = (int)config.UpdateCheckerType.Value;
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FocusLostActionType = (int)config.FocusLostActionType.Value;
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ControllerOverlayGameStartDuration = config.ControllerOverlayGameStartDuration.Value;
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ControllerOverlayInputCycleDuration = config.ControllerOverlayInputCycleDuration.Value;
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GameDirectories.Clear();
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GameDirectories.AddRange(config.UI.GameDirs.Value);
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@ -698,6 +702,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.HideCursor.Value = (HideCursorMode)HideCursor;
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config.UpdateCheckerType.Value = (UpdaterType)UpdateCheckerType;
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config.FocusLostActionType.Value = (FocusLostType)FocusLostActionType;
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config.ControllerOverlayGameStartDuration.Value = ControllerOverlayGameStartDuration;
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config.ControllerOverlayInputCycleDuration.Value = ControllerOverlayInputCycleDuration;
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config.UI.GameDirs.Value = [.. GameDirectories];
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config.UI.AutoloadDirs.Value = [.. AutoloadDirectories];
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@ -157,6 +157,32 @@
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</ComboBox>
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<TextBlock Classes="globalConfigMarker" IsVisible="{Binding IsGameTitleNotNull}" />
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</StackPanel>
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<Separator Height="1" Margin="0,15,0,15" />
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<TextBlock Classes="h1" Text="Controller Overlay" />
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<StackPanel Margin="10,0,0,0" Orientation="Vertical" Spacing="10">
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<StackPanel Orientation="Horizontal">
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<TextBlock VerticalAlignment="Center"
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Text="Show on game start (seconds):"
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Width="200" />
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<NumericUpDown Value="{Binding ControllerOverlayGameStartDuration}"
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Minimum="0"
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Maximum="30"
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Increment="1"
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FormatString="0"
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ToolTip.Tip="Duration to show controller overlay when game starts (0 = disabled)" />
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</StackPanel>
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<StackPanel Orientation="Horizontal">
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<TextBlock VerticalAlignment="Center"
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Text="Show on input cycle (seconds):"
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Width="200" />
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<NumericUpDown Value="{Binding ControllerOverlayInputCycleDuration}"
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Minimum="0"
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Maximum="30"
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Increment="1"
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FormatString="0"
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ToolTip.Tip="Duration to show controller overlay when cycling inputs (0 = disabled)" />
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</StackPanel>
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</StackPanel>
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</StackPanel>
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</StackPanel>
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<Border Grid.Column="1"
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