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Controller overlay duration config
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commit
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6 changed files with 67 additions and 2 deletions
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@ -846,6 +846,16 @@ namespace Ryujinx.Ava.Systems.Configuration
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/// </summary>
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public ReactiveObject<HideCursorMode> HideCursor { get; private set; }
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/// <summary>
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/// Duration to show controller overlay when game starts (seconds, 0 = disabled)
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/// </summary>
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public ReactiveObject<int> ControllerOverlayGameStartDuration { get; private set; }
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/// <summary>
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/// Duration to show controller overlay when input is cycled (seconds, 0 = disabled)
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/// </summary>
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public ReactiveObject<int> ControllerOverlayInputCycleDuration { get; private set; }
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private ConfigurationState()
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{
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UI = new UISection();
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@ -863,6 +873,8 @@ namespace Ryujinx.Ava.Systems.Configuration
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RememberWindowState = new ReactiveObject<bool>();
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ShowOldUI = new ReactiveObject<bool>();
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EnableHardwareAcceleration = new ReactiveObject<bool>();
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ControllerOverlayGameStartDuration = new ReactiveObject<int>();
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ControllerOverlayInputCycleDuration = new ReactiveObject<int>();
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}
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public HleConfiguration CreateHleConfiguration() =>
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