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[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address dotnet format CA1816 warnings * Fix new dotnet-format issues after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Remove redundant code * Rename generics * Address review feedback * Remove SetOrigin
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parent
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72 changed files with 1134 additions and 1230 deletions
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@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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// The shaderc.net dependency's Options constructor and dispose are not thread safe.
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// Take this lock when using them.
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private static object _shaderOptionsLock = new object();
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private static readonly object _shaderOptionsLock = new();
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private static readonly IntPtr _ptrMainEntryPointName = Marshal.StringToHGlobalAnsi("main");
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@ -57,11 +57,11 @@ namespace Ryujinx.Graphics.Vulkan
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fixed (byte* pCode = spirv)
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{
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var shaderModuleCreateInfo = new ShaderModuleCreateInfo()
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var shaderModuleCreateInfo = new ShaderModuleCreateInfo
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{
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SType = StructureType.ShaderModuleCreateInfo,
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CodeSize = (uint)spirv.Length,
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PCode = (uint*)pCode
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PCode = (uint*)pCode,
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};
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api.CreateShaderModule(device, shaderModuleCreateInfo, null, out _module).ThrowOnError();
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@ -80,12 +80,12 @@ namespace Ryujinx.Graphics.Vulkan
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options = new Options(false)
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{
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SourceLanguage = SourceLanguage.Glsl,
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TargetSpirVVersion = new SpirVVersion(1, 5)
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TargetSpirVVersion = new SpirVVersion(1, 5),
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};
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}
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options.SetTargetEnvironment(TargetEnvironment.Vulkan, EnvironmentVersion.Vulkan_1_2);
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Compiler compiler = new Compiler(options);
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Compiler compiler = new(options);
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var scr = compiler.Compile(glsl, "Ryu", GetShaderCShaderStage(stage));
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lock (_shaderOptionsLock)
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@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
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byte[] code = new byte[(scr.CodeLength + 3) & ~3];
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spirvBytes.CopyTo(code.AsSpan().Slice(0, (int)scr.CodeLength));
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spirvBytes.CopyTo(code.AsSpan()[..(int)scr.CodeLength]);
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return code;
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}
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@ -134,12 +134,12 @@ namespace Ryujinx.Graphics.Vulkan
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public unsafe PipelineShaderStageCreateInfo GetInfo()
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{
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return new PipelineShaderStageCreateInfo()
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return new PipelineShaderStageCreateInfo
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{
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SType = StructureType.PipelineShaderStageCreateInfo,
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Stage = _stage,
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Module = _module,
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PName = (byte*)_ptrMainEntryPointName
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PName = (byte*)_ptrMainEntryPointName,
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};
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}
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