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[Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address dotnet format CA1816 warnings * Fix new dotnet-format issues after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Remove redundant code * Rename generics * Address review feedback * Remove SetOrigin
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parent
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commit
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72 changed files with 1134 additions and 1230 deletions
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@ -47,13 +47,13 @@ namespace Ryujinx.Graphics.Vulkan
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private HashTableSlim<PipelineUid, Auto<DisposablePipeline>> _graphicsPipelineCache;
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private HashTableSlim<SpecData, Auto<DisposablePipeline>> _computePipelineCache;
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private VulkanRenderer _gd;
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private readonly VulkanRenderer _gd;
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private Device _device;
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private bool _initialized;
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private ProgramPipelineState _state;
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private DisposableRenderPass _dummyRenderPass;
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private Task _compileTask;
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private readonly Task _compileTask;
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private bool _firstBackgroundUse;
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public ShaderCollection(
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@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.Vulkan
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ShaderStageFlags.GeometryBit => 2,
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ShaderStageFlags.TessellationControlBit => 3,
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ShaderStageFlags.TessellationEvaluationBit => 4,
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_ => 0
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_ => 0,
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};
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if (shader.StageFlags == ShaderStageFlags.ComputeBit)
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@ -143,7 +143,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int setIndex = 0; setIndex < sets.Count; setIndex++)
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{
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List<ResourceBindingSegment> currentSegments = new List<ResourceBindingSegment>();
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List<ResourceBindingSegment> currentSegments = new();
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ResourceDescriptor currentDescriptor = default;
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int currentCount = 0;
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@ -197,7 +197,7 @@ namespace Ryujinx.Graphics.Vulkan
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for (int setIndex = 0; setIndex < setUsages.Count; setIndex++)
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{
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List<ResourceBindingSegment> currentSegments = new List<ResourceBindingSegment>();
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List<ResourceBindingSegment> currentSegments = new();
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ResourceUsage currentUsage = default;
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int currentCount = 0;
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@ -319,7 +319,7 @@ namespace Ryujinx.Graphics.Vulkan
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return _infos;
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}
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protected unsafe DisposableRenderPass CreateDummyRenderPass()
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protected DisposableRenderPass CreateDummyRenderPass()
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{
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if (_dummyRenderPass.Value.Handle != 0)
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{
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@ -331,7 +331,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void CreateBackgroundComputePipeline()
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{
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PipelineState pipeline = new PipelineState();
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PipelineState pipeline = new();
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pipeline.Initialize();
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pipeline.Stages[0] = _shaders[0].GetInfo();
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@ -484,7 +484,7 @@ namespace Ryujinx.Graphics.Vulkan
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return _plce.GetNewDescriptorSetCollection(gd, commandBufferIndex, setIndex, out isNew);
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}
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protected virtual unsafe void Dispose(bool disposing)
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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