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EXPERIMENTAL: Metal backend (#441)
This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
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131 changed files with 14992 additions and 140 deletions
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src/Ryujinx/UI/Renderer/EmbeddedWindowMetal.cs
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src/Ryujinx/UI/Renderer/EmbeddedWindowMetal.cs
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@ -0,0 +1,20 @@
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using SharpMetal.QuartzCore;
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using System;
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namespace Ryujinx.Ava.UI.Renderer
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{
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public class EmbeddedWindowMetal : EmbeddedWindow
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{
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public CAMetalLayer CreateSurface()
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{
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if (OperatingSystem.IsMacOS())
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{
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return new CAMetalLayer(MetalLayer);
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}
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else
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{
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throw new NotSupportedException();
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}
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}
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}
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}
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@ -1,8 +1,10 @@
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using Avalonia;
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using Avalonia.Controls;
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using Gommon;
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using Ryujinx.Common.Configuration;
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using Ryujinx.UI.Common.Configuration;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Ava.UI.Renderer
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{
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{
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InitializeComponent();
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if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.OpenGl)
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EmbeddedWindow = ConfigurationState.Instance.Graphics.GraphicsBackend.Value switch
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{
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EmbeddedWindow = new EmbeddedWindowOpenGL();
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}
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else
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{
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EmbeddedWindow = new EmbeddedWindowVulkan();
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}
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GraphicsBackend.OpenGl => new EmbeddedWindowOpenGL(),
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GraphicsBackend.Metal => new EmbeddedWindowMetal(),
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GraphicsBackend.Vulkan or GraphicsBackend.Auto => new EmbeddedWindowVulkan(),
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_ => throw new NotSupportedException()
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};
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Initialize();
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}
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public static readonly string[] KnownGreatMetalTitles =
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[
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"01006A800016E000", // Smash Ultimate
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"0100000000010000", // Super Mario Odyessy
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"01008C0016544000", // Sea of Stars
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"01005CA01580E000", // Persona 5
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"010028600EBDA000", // Mario 3D World
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];
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public GraphicsBackend Backend =>
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EmbeddedWindow switch
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{
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EmbeddedWindowVulkan => GraphicsBackend.Vulkan,
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EmbeddedWindowOpenGL => GraphicsBackend.OpenGl,
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EmbeddedWindowMetal => GraphicsBackend.Metal,
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_ => throw new NotImplementedException()
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};
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public RendererHost(string titleId)
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{
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InitializeComponent();
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switch (ConfigurationState.Instance.Graphics.GraphicsBackend.Value)
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{
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case GraphicsBackend.Auto:
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EmbeddedWindow =
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OperatingSystem.IsMacOS() &&
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RuntimeInformation.ProcessArchitecture == Architecture.Arm64 &&
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KnownGreatMetalTitles.ContainsIgnoreCase(titleId)
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? new EmbeddedWindowMetal()
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: new EmbeddedWindowVulkan();
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break;
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case GraphicsBackend.OpenGl:
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EmbeddedWindow = new EmbeddedWindowOpenGL();
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break;
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case GraphicsBackend.Metal:
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EmbeddedWindow = new EmbeddedWindowMetal();
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break;
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case GraphicsBackend.Vulkan:
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EmbeddedWindow = new EmbeddedWindowVulkan();
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break;
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}
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Initialize();
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}
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private void Initialize()
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{
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EmbeddedWindow.WindowCreated += CurrentWindow_WindowCreated;
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