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EXPERIMENTAL: Metal backend (#441)
This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
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@ -339,6 +339,84 @@ namespace Ryujinx.Graphics.GAL
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return 1;
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}
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/// <summary>
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/// Get bytes per element for this format.
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/// </summary>
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/// <param name="format">Texture format</param>
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/// <returns>Byte size for an element of this format (pixel, vertex attribute, etc)</returns>
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public static int GetBytesPerElement(this Format format)
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{
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int scalarSize = format.GetScalarSize();
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switch (format)
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{
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case Format.R8G8Unorm:
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case Format.R8G8Snorm:
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case Format.R8G8Uint:
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case Format.R8G8Sint:
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case Format.R8G8Uscaled:
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case Format.R8G8Sscaled:
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case Format.R16G16Float:
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case Format.R16G16Unorm:
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case Format.R16G16Snorm:
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case Format.R16G16Uint:
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case Format.R16G16Sint:
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case Format.R16G16Uscaled:
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case Format.R16G16Sscaled:
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case Format.R32G32Float:
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case Format.R32G32Uint:
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case Format.R32G32Sint:
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case Format.R32G32Uscaled:
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case Format.R32G32Sscaled:
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return 2 * scalarSize;
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case Format.R8G8B8Unorm:
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case Format.R8G8B8Snorm:
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case Format.R8G8B8Uint:
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case Format.R8G8B8Sint:
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case Format.R8G8B8Uscaled:
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case Format.R8G8B8Sscaled:
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case Format.R16G16B16Float:
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case Format.R16G16B16Unorm:
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case Format.R16G16B16Snorm:
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case Format.R16G16B16Uint:
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case Format.R16G16B16Sint:
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case Format.R16G16B16Uscaled:
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case Format.R16G16B16Sscaled:
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case Format.R32G32B32Float:
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case Format.R32G32B32Uint:
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case Format.R32G32B32Sint:
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case Format.R32G32B32Uscaled:
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case Format.R32G32B32Sscaled:
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return 3 * scalarSize;
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case Format.R8G8B8A8Unorm:
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case Format.R8G8B8A8Snorm:
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case Format.R8G8B8A8Uint:
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case Format.R8G8B8A8Sint:
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case Format.R8G8B8A8Srgb:
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case Format.R8G8B8A8Uscaled:
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case Format.R8G8B8A8Sscaled:
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case Format.B8G8R8A8Unorm:
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case Format.B8G8R8A8Srgb:
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case Format.R16G16B16A16Float:
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case Format.R16G16B16A16Unorm:
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case Format.R16G16B16A16Snorm:
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case Format.R16G16B16A16Uint:
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case Format.R16G16B16A16Sint:
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case Format.R16G16B16A16Uscaled:
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case Format.R16G16B16A16Sscaled:
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case Format.R32G32B32A32Float:
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case Format.R32G32B32A32Uint:
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case Format.R32G32B32A32Sint:
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case Format.R32G32B32A32Uscaled:
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case Format.R32G32B32A32Sscaled:
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return 4 * scalarSize;
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}
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return scalarSize;
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}
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/// <summary>
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/// Checks if the texture format is a depth or depth-stencil format.
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/// </summary>
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