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EXPERIMENTAL: Metal backend (#441)
This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
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131 changed files with 14992 additions and 140 deletions
107
src/Ryujinx.Graphics.Metal/BackgroundResources.cs
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107
src/Ryujinx.Graphics.Metal/BackgroundResources.cs
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using SharpMetal.Metal;
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using System;
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using System.Collections.Generic;
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using System.Runtime.Versioning;
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using System.Threading;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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class BackgroundResource : IDisposable
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{
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private readonly MetalRenderer _renderer;
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private CommandBufferPool _pool;
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private PersistentFlushBuffer _flushBuffer;
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public BackgroundResource(MetalRenderer renderer)
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{
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_renderer = renderer;
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}
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public CommandBufferPool GetPool()
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{
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if (_pool == null)
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{
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MTLCommandQueue queue = _renderer.BackgroundQueue;
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_pool = new CommandBufferPool(queue, true);
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_pool.Initialize(null); // TODO: Proper encoder factory for background render/compute
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}
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return _pool;
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}
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public PersistentFlushBuffer GetFlushBuffer()
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{
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_flushBuffer ??= new PersistentFlushBuffer(_renderer);
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return _flushBuffer;
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}
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public void Dispose()
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{
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_pool?.Dispose();
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_flushBuffer?.Dispose();
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}
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}
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[SupportedOSPlatform("macos")]
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class BackgroundResources : IDisposable
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{
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private readonly MetalRenderer _renderer;
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private readonly Dictionary<Thread, BackgroundResource> _resources;
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public BackgroundResources(MetalRenderer renderer)
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{
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_renderer = renderer;
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_resources = new Dictionary<Thread, BackgroundResource>();
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}
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private void Cleanup()
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{
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lock (_resources)
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{
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foreach (KeyValuePair<Thread, BackgroundResource> tuple in _resources)
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{
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if (!tuple.Key.IsAlive)
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{
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tuple.Value.Dispose();
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_resources.Remove(tuple.Key);
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}
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}
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}
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}
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public BackgroundResource Get()
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{
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Thread thread = Thread.CurrentThread;
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lock (_resources)
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{
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if (!_resources.TryGetValue(thread, out BackgroundResource resource))
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{
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Cleanup();
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resource = new BackgroundResource(_renderer);
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_resources[thread] = resource;
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}
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return resource;
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}
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}
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public void Dispose()
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{
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lock (_resources)
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{
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foreach (var resource in _resources.Values)
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{
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resource.Dispose();
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}
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}
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}
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}
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}
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