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EXPERIMENTAL: Metal backend (#441)
This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
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131 changed files with 14992 additions and 140 deletions
132
src/Ryujinx.Graphics.Metal/TextureBuffer.cs
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132
src/Ryujinx.Graphics.Metal/TextureBuffer.cs
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using SharpMetal.Metal;
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using System;
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using System.Runtime.Versioning;
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namespace Ryujinx.Graphics.Metal
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{
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[SupportedOSPlatform("macos")]
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class TextureBuffer : TextureBase, ITexture
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{
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private MTLTextureDescriptor _descriptor;
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private BufferHandle _bufferHandle;
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private int _offset;
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private int _size;
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private int _bufferCount;
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private Auto<DisposableBuffer> _buffer;
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public TextureBuffer(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
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{
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MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format);
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_descriptor = new MTLTextureDescriptor
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{
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PixelFormat = pixelFormat,
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Usage = MTLTextureUsage.Unknown,
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TextureType = MTLTextureType.TextureBuffer,
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Width = (ulong)Info.Width,
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Height = (ulong)Info.Height,
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};
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MtlFormat = pixelFormat;
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}
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public void RebuildStorage(bool write)
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{
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if (MtlTexture != IntPtr.Zero)
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{
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MtlTexture.Dispose();
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}
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if (_buffer == null)
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{
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MtlTexture = default;
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}
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else
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{
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DisposableBuffer buffer = _buffer.Get(Pipeline.Cbs, _offset, _size, write);
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_descriptor.Width = (uint)(_size / Info.BytesPerPixel);
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MtlTexture = buffer.Value.NewTexture(_descriptor, (ulong)_offset, (ulong)_size);
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}
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}
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public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
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{
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throw new NotSupportedException();
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}
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public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
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{
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throw new NotSupportedException();
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}
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public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
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{
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throw new NotSupportedException();
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}
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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throw new NotSupportedException();
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}
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public PinnedSpan<byte> GetData()
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{
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return Renderer.GetBufferData(_bufferHandle, _offset, _size);
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}
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public PinnedSpan<byte> GetData(int layer, int level)
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{
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return GetData();
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}
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public void CopyTo(BufferRange range, int layer, int level, int stride)
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{
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throw new NotImplementedException();
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}
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public void SetData(MemoryOwner<byte> data)
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{
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Renderer.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
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data.Dispose();
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}
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public void SetData(MemoryOwner<byte> data, int layer, int level)
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{
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throw new NotSupportedException();
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}
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public void SetData(MemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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throw new NotSupportedException();
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}
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public void SetStorage(BufferRange buffer)
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{
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if (_bufferHandle == buffer.Handle &&
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_offset == buffer.Offset &&
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_size == buffer.Size &&
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_bufferCount == Renderer.BufferManager.BufferCount)
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{
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return;
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}
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_bufferHandle = buffer.Handle;
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_offset = buffer.Offset;
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_size = buffer.Size;
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_bufferCount = Renderer.BufferManager.BufferCount;
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_buffer = Renderer.BufferManager.GetBuffer(_bufferHandle, false);
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}
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public override void Release()
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{
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_descriptor.Dispose();
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base.Release();
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}
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}
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}
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