mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-07-21 09:07:11 +02:00
EXPERIMENTAL: Metal backend (#441)
This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
This commit is contained in:
parent
3094df54dd
commit
852823104f
131 changed files with 14992 additions and 140 deletions
286
src/Ryujinx.Graphics.Shader/CodeGen/Msl/MslGenerator.cs
Normal file
286
src/Ryujinx.Graphics.Shader/CodeGen/Msl/MslGenerator.cs
Normal file
|
@ -0,0 +1,286 @@
|
|||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Msl.TypeConversion;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
||||
{
|
||||
static class MslGenerator
|
||||
{
|
||||
public static string Generate(StructuredProgramInfo info, CodeGenParameters parameters)
|
||||
{
|
||||
if (parameters.Definitions.Stage is not (ShaderStage.Vertex or ShaderStage.Fragment or ShaderStage.Compute))
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Gpu, $"Attempted to generate unsupported shader type {parameters.Definitions.Stage}!");
|
||||
return "";
|
||||
}
|
||||
|
||||
CodeGenContext context = new(info, parameters);
|
||||
|
||||
var sets = Declarations.Declare(context, info);
|
||||
|
||||
if (info.Functions.Count != 0)
|
||||
{
|
||||
for (int i = 1; i < info.Functions.Count; i++)
|
||||
{
|
||||
PrintFunction(context, info.Functions[i], parameters.Definitions.Stage, sets);
|
||||
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
|
||||
PrintFunction(context, info.Functions[0], parameters.Definitions.Stage, sets, true);
|
||||
|
||||
return context.GetCode();
|
||||
}
|
||||
|
||||
private static void PrintFunction(CodeGenContext context, StructuredFunction function, ShaderStage stage, int[] sets, bool isMainFunc = false)
|
||||
{
|
||||
context.CurrentFunction = function;
|
||||
|
||||
context.AppendLine(GetFunctionSignature(context, function, stage, sets, isMainFunc));
|
||||
context.EnterScope();
|
||||
|
||||
Declarations.DeclareLocals(context, function, stage, isMainFunc);
|
||||
|
||||
PrintBlock(context, function.MainBlock, isMainFunc);
|
||||
|
||||
// In case the shader hasn't returned, return
|
||||
if (isMainFunc && stage != ShaderStage.Compute)
|
||||
{
|
||||
context.AppendLine("return out;");
|
||||
}
|
||||
|
||||
context.LeaveScope();
|
||||
}
|
||||
|
||||
private static string GetFunctionSignature(
|
||||
CodeGenContext context,
|
||||
StructuredFunction function,
|
||||
ShaderStage stage,
|
||||
int[] sets,
|
||||
bool isMainFunc = false)
|
||||
{
|
||||
int additionalArgCount = isMainFunc ? 0 : CodeGenContext.AdditionalArgCount + (context.Definitions.Stage != ShaderStage.Compute ? 1 : 0);
|
||||
bool needsThreadIndex = false;
|
||||
|
||||
// TODO: Replace this with a proper flag
|
||||
if (function.Name.Contains("Shuffle"))
|
||||
{
|
||||
needsThreadIndex = true;
|
||||
additionalArgCount++;
|
||||
}
|
||||
|
||||
string[] args = new string[additionalArgCount + function.InArguments.Length + function.OutArguments.Length];
|
||||
|
||||
// All non-main functions need to be able to access the support_buffer as well
|
||||
if (!isMainFunc)
|
||||
{
|
||||
if (stage != ShaderStage.Compute)
|
||||
{
|
||||
args[0] = stage == ShaderStage.Vertex ? "VertexIn in" : "FragmentIn in";
|
||||
args[1] = "constant ConstantBuffers &constant_buffers";
|
||||
args[2] = "device StorageBuffers &storage_buffers";
|
||||
|
||||
if (needsThreadIndex)
|
||||
{
|
||||
args[3] = "uint thread_index_in_simdgroup";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
args[0] = "constant ConstantBuffers &constant_buffers";
|
||||
args[1] = "device StorageBuffers &storage_buffers";
|
||||
|
||||
if (needsThreadIndex)
|
||||
{
|
||||
args[2] = "uint thread_index_in_simdgroup";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int argIndex = additionalArgCount;
|
||||
for (int i = 0; i < function.InArguments.Length; i++)
|
||||
{
|
||||
args[argIndex++] = $"{Declarations.GetVarTypeName(function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
|
||||
}
|
||||
|
||||
for (int i = 0; i < function.OutArguments.Length; i++)
|
||||
{
|
||||
int j = i + function.InArguments.Length;
|
||||
|
||||
args[argIndex++] = $"thread {Declarations.GetVarTypeName(function.OutArguments[i])} &{OperandManager.GetArgumentName(j)}";
|
||||
}
|
||||
|
||||
string funcKeyword = "inline";
|
||||
string funcName = null;
|
||||
string returnType = Declarations.GetVarTypeName(function.ReturnType);
|
||||
|
||||
if (isMainFunc)
|
||||
{
|
||||
if (stage == ShaderStage.Vertex)
|
||||
{
|
||||
funcKeyword = "vertex";
|
||||
funcName = "vertexMain";
|
||||
returnType = "VertexOut";
|
||||
}
|
||||
else if (stage == ShaderStage.Fragment)
|
||||
{
|
||||
funcKeyword = "fragment";
|
||||
funcName = "fragmentMain";
|
||||
returnType = "FragmentOut";
|
||||
}
|
||||
else if (stage == ShaderStage.Compute)
|
||||
{
|
||||
funcKeyword = "kernel";
|
||||
funcName = "kernelMain";
|
||||
returnType = "void";
|
||||
}
|
||||
|
||||
if (stage == ShaderStage.Vertex)
|
||||
{
|
||||
args = args.Prepend("VertexIn in [[stage_in]]").ToArray();
|
||||
}
|
||||
else if (stage == ShaderStage.Fragment)
|
||||
{
|
||||
args = args.Prepend("FragmentIn in [[stage_in]]").ToArray();
|
||||
}
|
||||
|
||||
// TODO: add these only if they are used
|
||||
if (stage == ShaderStage.Vertex)
|
||||
{
|
||||
args = args.Append("uint vertex_id [[vertex_id]]").ToArray();
|
||||
args = args.Append("uint instance_id [[instance_id]]").ToArray();
|
||||
args = args.Append("uint base_instance [[base_instance]]").ToArray();
|
||||
args = args.Append("uint base_vertex [[base_vertex]]").ToArray();
|
||||
}
|
||||
else if (stage == ShaderStage.Compute)
|
||||
{
|
||||
args = args.Append("uint3 threadgroup_position_in_grid [[threadgroup_position_in_grid]]").ToArray();
|
||||
args = args.Append("uint3 thread_position_in_grid [[thread_position_in_grid]]").ToArray();
|
||||
args = args.Append("uint3 thread_position_in_threadgroup [[thread_position_in_threadgroup]]").ToArray();
|
||||
args = args.Append("uint thread_index_in_simdgroup [[thread_index_in_simdgroup]]").ToArray();
|
||||
}
|
||||
|
||||
args = args.Append($"constant ConstantBuffers &constant_buffers [[buffer({Defaults.ConstantBuffersIndex})]]").ToArray();
|
||||
args = args.Append($"device StorageBuffers &storage_buffers [[buffer({Defaults.StorageBuffersIndex})]]").ToArray();
|
||||
|
||||
foreach (var set in sets)
|
||||
{
|
||||
var bindingIndex = set + Defaults.BaseSetIndex;
|
||||
args = args.Append($"constant {Declarations.GetNameForSet(set)} &{Declarations.GetNameForSet(set, true)} [[buffer({bindingIndex})]]").ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
var funcPrefix = $"{funcKeyword} {returnType} {funcName ?? function.Name}(";
|
||||
var indent = new string(' ', funcPrefix.Length);
|
||||
|
||||
return $"{funcPrefix}{string.Join($", \n{indent}", args)})";
|
||||
}
|
||||
|
||||
private static void PrintBlock(CodeGenContext context, AstBlock block, bool isMainFunction)
|
||||
{
|
||||
AstBlockVisitor visitor = new(block);
|
||||
|
||||
visitor.BlockEntered += (sender, e) =>
|
||||
{
|
||||
switch (e.Block.Type)
|
||||
{
|
||||
case AstBlockType.DoWhile:
|
||||
context.AppendLine("do");
|
||||
break;
|
||||
|
||||
case AstBlockType.Else:
|
||||
context.AppendLine("else");
|
||||
break;
|
||||
|
||||
case AstBlockType.ElseIf:
|
||||
context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})");
|
||||
break;
|
||||
|
||||
case AstBlockType.If:
|
||||
context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})");
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\".");
|
||||
}
|
||||
|
||||
context.EnterScope();
|
||||
};
|
||||
|
||||
visitor.BlockLeft += (sender, e) =>
|
||||
{
|
||||
context.LeaveScope();
|
||||
|
||||
if (e.Block.Type == AstBlockType.DoWhile)
|
||||
{
|
||||
context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});");
|
||||
}
|
||||
};
|
||||
|
||||
bool supportsBarrierDivergence = context.HostCapabilities.SupportsShaderBarrierDivergence;
|
||||
bool mayHaveReturned = false;
|
||||
|
||||
foreach (IAstNode node in visitor.Visit())
|
||||
{
|
||||
if (node is AstOperation operation)
|
||||
{
|
||||
if (!supportsBarrierDivergence)
|
||||
{
|
||||
if (operation.Inst == IntermediateRepresentation.Instruction.Barrier)
|
||||
{
|
||||
// Barrier on divergent control flow paths may cause the GPU to hang,
|
||||
// so skip emitting the barrier for those cases.
|
||||
if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction)
|
||||
{
|
||||
context.Logger.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
|
||||
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (operation.Inst == IntermediateRepresentation.Instruction.Return)
|
||||
{
|
||||
mayHaveReturned = true;
|
||||
}
|
||||
}
|
||||
|
||||
string expr = InstGen.GetExpression(context, operation);
|
||||
|
||||
if (expr != null)
|
||||
{
|
||||
context.AppendLine(expr + ";");
|
||||
}
|
||||
}
|
||||
else if (node is AstAssignment assignment)
|
||||
{
|
||||
AggregateType dstType = OperandManager.GetNodeDestType(context, assignment.Destination);
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
|
||||
|
||||
string dest = InstGen.GetExpression(context, assignment.Destination);
|
||||
string src = ReinterpretCast(context, assignment.Source, srcType, dstType);
|
||||
|
||||
context.AppendLine(dest + " = " + src + ";");
|
||||
}
|
||||
else if (node is AstComment comment)
|
||||
{
|
||||
context.AppendLine("// " + comment.Comment);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException($"Found unexpected node type \"{node?.GetType().Name ?? "null"}\".");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetCondExpr(CodeGenContext context, IAstNode cond)
|
||||
{
|
||||
AggregateType srcType = OperandManager.GetNodeDestType(context, cond);
|
||||
|
||||
return ReinterpretCast(context, cond, srcType, AggregateType.Bool);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue