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EXPERIMENTAL: Metal backend (#441)
This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
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parent
3094df54dd
commit
852823104f
131 changed files with 14992 additions and 140 deletions
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@ -26,5 +26,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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SharedMemory = 1 << 11,
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Store = 1 << 12,
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VtgAsCompute = 1 << 13,
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Precise = 1 << 14,
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}
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}
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@ -43,6 +43,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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private readonly Dictionary<TextureInfo, TextureMeta> _usedTextures;
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private readonly Dictionary<TextureInfo, TextureMeta> _usedImages;
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private readonly List<BufferDefinition> _vacConstantBuffers;
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private readonly List<BufferDefinition> _vacStorageBuffers;
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private readonly List<TextureDefinition> _vacTextures;
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private readonly List<TextureDefinition> _vacImages;
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public int LocalMemoryId { get; private set; }
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public int SharedMemoryId { get; private set; }
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@ -78,6 +83,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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_usedTextures = new();
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_usedImages = new();
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_vacConstantBuffers = new();
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_vacStorageBuffers = new();
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_vacTextures = new();
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_vacImages = new();
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Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, SupportBuffer.Binding, "support_buffer", SupportBuffer.GetStructureType()));
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LocalMemoryId = -1;
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@ -563,6 +573,75 @@ namespace Ryujinx.Graphics.Shader.Translation
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return descriptors.ToArray();
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}
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public ShaderProgramInfo GetVertexAsComputeInfo(bool isVertex = false)
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{
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var cbDescriptors = new BufferDescriptor[_vacConstantBuffers.Count];
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int cbDescriptorIndex = 0;
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foreach (BufferDefinition definition in _vacConstantBuffers)
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{
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cbDescriptors[cbDescriptorIndex++] = new BufferDescriptor(definition.Set, definition.Binding, 0, 0, 0, BufferUsageFlags.None);
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}
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var sbDescriptors = new BufferDescriptor[_vacStorageBuffers.Count];
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int sbDescriptorIndex = 0;
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foreach (BufferDefinition definition in _vacStorageBuffers)
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{
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sbDescriptors[sbDescriptorIndex++] = new BufferDescriptor(definition.Set, definition.Binding, 0, 0, 0, BufferUsageFlags.Write);
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}
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var tDescriptors = new TextureDescriptor[_vacTextures.Count];
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int tDescriptorIndex = 0;
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foreach (TextureDefinition definition in _vacTextures)
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{
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tDescriptors[tDescriptorIndex++] = new TextureDescriptor(
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definition.Set,
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definition.Binding,
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definition.Type,
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definition.Format,
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0,
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0,
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definition.ArrayLength,
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definition.Separate,
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definition.Flags);
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}
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var iDescriptors = new TextureDescriptor[_vacImages.Count];
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int iDescriptorIndex = 0;
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foreach (TextureDefinition definition in _vacImages)
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{
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iDescriptors[iDescriptorIndex++] = new TextureDescriptor(
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definition.Set,
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definition.Binding,
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definition.Type,
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definition.Format,
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0,
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0,
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definition.ArrayLength,
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definition.Separate,
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definition.Flags);
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}
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return new ShaderProgramInfo(
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cbDescriptors,
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sbDescriptors,
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tDescriptors,
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iDescriptors,
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isVertex ? ShaderStage.Vertex : ShaderStage.Compute,
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0,
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0,
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0,
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false,
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false,
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false,
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false,
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0,
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0);
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}
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public bool TryGetCbufSlotAndHandleForTexture(int binding, out int cbufSlot, out int handle)
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{
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foreach ((TextureInfo info, TextureMeta meta) in _usedTextures)
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@ -629,6 +708,30 @@ namespace Ryujinx.Graphics.Shader.Translation
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Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, setIndex, binding, name, type));
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}
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public void AddVertexAsComputeConstantBuffer(BufferDefinition definition)
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{
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_vacConstantBuffers.Add(definition);
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Properties.AddOrUpdateConstantBuffer(definition);
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}
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public void AddVertexAsComputeStorageBuffer(BufferDefinition definition)
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{
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_vacStorageBuffers.Add(definition);
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Properties.AddOrUpdateStorageBuffer(definition);
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}
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public void AddVertexAsComputeTexture(TextureDefinition definition)
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{
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_vacTextures.Add(definition);
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Properties.AddOrUpdateTexture(definition);
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}
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public void AddVertexAsComputeImage(TextureDefinition definition)
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{
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_vacImages.Add(definition);
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Properties.AddOrUpdateImage(definition);
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}
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public static string GetShaderStagePrefix(ShaderStage stage)
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{
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uint index = (uint)stage;
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@ -4,5 +4,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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OpenGL,
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Vulkan,
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Metal
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}
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}
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@ -4,6 +4,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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Glsl,
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Spirv,
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Arb,
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Msl
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}
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}
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@ -27,6 +27,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
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addOp.Inst == (Instruction.FP32 | Instruction.Add) &&
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addOp.GetSource(1).Type == OperandType.Constant)
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{
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context.UsedFeatures |= FeatureFlags.Precise;
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addOp.ForcePrecise = true;
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}
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@ -1,5 +1,6 @@
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using Ryujinx.Graphics.Shader.CodeGen;
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using Ryujinx.Graphics.Shader.CodeGen.Glsl;
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using Ryujinx.Graphics.Shader.CodeGen.Msl;
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using Ryujinx.Graphics.Shader.CodeGen.Spirv;
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using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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@ -331,6 +332,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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definitions,
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resourceManager,
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Options.TargetLanguage,
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usedFeatures.HasFlag(FeatureFlags.Precise),
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Options.Flags.HasFlag(TranslationFlags.DebugMode));
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int geometryVerticesPerPrimitive = Definitions.OutputTopology switch
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@ -373,6 +375,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, parameters)),
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TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, parameters)),
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TargetLanguage.Msl => new ShaderProgram(info, TargetLanguage.Msl, MslGenerator.Generate(sInfo, parameters)),
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_ => throw new NotImplementedException(Options.TargetLanguage.ToString()),
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};
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}
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@ -392,7 +395,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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int binding = resourceManager.Reservations.GetTfeBufferStorageBufferBinding(i);
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BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
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resourceManager.Properties.AddOrUpdateStorageBuffer(tfeDataBuffer);
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resourceManager.AddVertexAsComputeStorageBuffer(tfeDataBuffer);
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}
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}
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@ -400,7 +403,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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int vertexInfoCbBinding = resourceManager.Reservations.VertexInfoConstantBufferBinding;
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BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType());
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resourceManager.Properties.AddOrUpdateConstantBuffer(vertexInfoBuffer);
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resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer);
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StructureType vertexOutputStruct = new(new StructureField[]
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{
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@ -409,13 +412,13 @@ namespace Ryujinx.Graphics.Shader.Translation
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int vertexOutputSbBinding = resourceManager.Reservations.VertexOutputStorageBufferBinding;
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BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexOutputSbBinding, "vertex_output", vertexOutputStruct);
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resourceManager.Properties.AddOrUpdateStorageBuffer(vertexOutputBuffer);
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resourceManager.AddVertexAsComputeStorageBuffer(vertexOutputBuffer);
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if (Stage == ShaderStage.Vertex)
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{
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SetBindingPair ibSetAndBinding = resourceManager.Reservations.GetIndexBufferTextureSetAndBinding();
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TextureDefinition indexBuffer = new(ibSetAndBinding.SetIndex, ibSetAndBinding.Binding, "ib_data", SamplerType.TextureBuffer);
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resourceManager.Properties.AddOrUpdateTexture(indexBuffer);
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resourceManager.AddVertexAsComputeTexture(indexBuffer);
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int inputMap = _program.AttributeUsage.UsedInputAttributes;
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@ -424,7 +427,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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int location = BitOperations.TrailingZeroCount(inputMap);
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SetBindingPair setAndBinding = resourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location);
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TextureDefinition vaBuffer = new(setAndBinding.SetIndex, setAndBinding.Binding, $"vb_data{location}", SamplerType.TextureBuffer);
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resourceManager.Properties.AddOrUpdateTexture(vaBuffer);
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resourceManager.AddVertexAsComputeTexture(vaBuffer);
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inputMap &= ~(1 << location);
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}
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@ -433,11 +436,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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SetBindingPair trbSetAndBinding = resourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding();
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TextureDefinition remapBuffer = new(trbSetAndBinding.SetIndex, trbSetAndBinding.Binding, "trb_data", SamplerType.TextureBuffer);
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resourceManager.Properties.AddOrUpdateTexture(remapBuffer);
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resourceManager.AddVertexAsComputeTexture(remapBuffer);
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int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;
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BufferDefinition geometryVbOutputBuffer = new(BufferLayout.Std430, 1, geometryVbOutputSbBinding, "geometry_vb_output", vertexOutputStruct);
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resourceManager.Properties.AddOrUpdateStorageBuffer(geometryVbOutputBuffer);
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resourceManager.AddVertexAsComputeStorageBuffer(geometryVbOutputBuffer);
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StructureType geometryIbOutputStruct = new(new StructureField[]
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{
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@ -446,7 +449,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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int geometryIbOutputSbBinding = resourceManager.Reservations.GeometryIndexOutputStorageBufferBinding;
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BufferDefinition geometryIbOutputBuffer = new(BufferLayout.Std430, 1, geometryIbOutputSbBinding, "geometry_ib_output", geometryIbOutputStruct);
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resourceManager.Properties.AddOrUpdateStorageBuffer(geometryIbOutputBuffer);
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resourceManager.AddVertexAsComputeStorageBuffer(geometryIbOutputBuffer);
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}
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resourceManager.SetVertexAsComputeLocalMemories(Definitions.Stage, Definitions.InputTopology);
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@ -479,12 +482,17 @@ namespace Ryujinx.Graphics.Shader.Translation
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return new ResourceReservations(GpuAccessor, IsTransformFeedbackEmulated, vertexAsCompute: true, _vertexOutput, ioUsage);
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}
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public ShaderProgramInfo GetVertexAsComputeInfo()
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{
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return CreateResourceManager(true).GetVertexAsComputeInfo();
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}
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public void SetVertexOutputMapForGeometryAsCompute(TranslatorContext vertexContext)
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{
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_vertexOutput = vertexContext._program.GetIoUsage();
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}
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public ShaderProgram GenerateVertexPassthroughForCompute()
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public (ShaderProgram, ShaderProgramInfo) GenerateVertexPassthroughForCompute()
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{
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var attributeUsage = new AttributeUsage(GpuAccessor);
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var resourceManager = new ResourceManager(ShaderStage.Vertex, GpuAccessor);
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if (Stage == ShaderStage.Vertex)
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{
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BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType());
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resourceManager.Properties.AddOrUpdateConstantBuffer(vertexInfoBuffer);
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resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer);
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}
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StructureType vertexInputStruct = new(new StructureField[]
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int vertexDataSbBinding = reservations.VertexOutputStorageBufferBinding;
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BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexDataSbBinding, "vb_input", vertexInputStruct);
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resourceManager.Properties.AddOrUpdateStorageBuffer(vertexOutputBuffer);
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resourceManager.AddVertexAsComputeStorageBuffer(vertexOutputBuffer);
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var context = new EmitterContext();
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LastInVertexPipeline = true
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};
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return Generate(
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return (Generate(
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new[] { function },
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attributeUsage,
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definitions,
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definitions,
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resourceManager,
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FeatureFlags.None,
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0);
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0), resourceManager.GetVertexAsComputeInfo(isVertex: true));
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}
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public ShaderProgram GenerateGeometryPassthrough()
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