Removing shift by 0 (#5249)

* Integral numbers should not be shifted by zero or more than their number of bits-1

* more
This commit is contained in:
Marco Carvalho 2023-06-09 06:23:44 -03:00 committed by GitHub
parent f35aa8e9d6
commit 86de288142
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12 changed files with 405 additions and 405 deletions

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@ -39,17 +39,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
#pragma warning disable CS0649
public uint Entry0;
#pragma warning restore CS0649
public Entry0Fetch Entry0Fetch => (Entry0Fetch)((Entry0 >> 0) & 0x1);
public Entry0Fetch Entry0Fetch => (Entry0Fetch)(Entry0 & 0x1);
public int Entry0Get => (int)((Entry0 >> 2) & 0x3FFFFFFF);
public int Entry0Operand => (int)(Entry0);
#pragma warning disable CS0649
public uint Entry1;
#pragma warning restore CS0649
public int Entry1GetHi => (int)((Entry1 >> 0) & 0xFF);
public int Entry1GetHi => (int)(Entry1 & 0xFF);
public Entry1Priv Entry1Priv => (Entry1Priv)((Entry1 >> 8) & 0x1);
public Entry1Level Entry1Level => (Entry1Level)((Entry1 >> 9) & 0x1);
public int Entry1Length => (int)((Entry1 >> 10) & 0x1FFFFF);
public Entry1Sync Entry1Sync => (Entry1Sync)((Entry1 >> 31) & 0x1);
public Entry1Opcode Entry1Opcode => (Entry1Opcode)((Entry1 >> 0) & 0xFF);
public Entry1Opcode Entry1Opcode => (Entry1Opcode)(Entry1 & 0xFF);
}
}