feature: Turbo Mode

Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time.
More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456
This commit is contained in:
GreemDev 2025-03-25 02:37:22 +00:00
parent d7754aeee1
commit 8ad5c73f4c
23 changed files with 475 additions and 41 deletions

View file

@ -72,6 +72,7 @@ namespace Ryujinx.Ava.Systems.Configuration
EnableColorSpacePassthrough = Graphics.EnableColorSpacePassthrough,
EnablePtc = System.EnablePtc,
EnableLowPowerPtc = System.EnableLowPowerPtc,
TickScalar = System.TickScalar,
EnableInternetAccess = System.EnableInternetAccess,
EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
@ -260,6 +261,10 @@ namespace Ryujinx.Ava.Systems.Configuration
ResScaleDown = Key.Unbound,
VolumeUp = Key.Unbound,
VolumeDown = Key.Unbound,
CustomVSyncIntervalIncrement = Key.Unbound,
CustomVSyncIntervalDecrement = Key.Unbound,
TurboMode = Key.Unbound,
TurboModeWhileHeld = false
};
Hid.RainbowSpeed.Value = 1f;
Hid.InputConfig.Value =