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feature: Turbo Mode
Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time. More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456
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23 changed files with 475 additions and 41 deletions
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@ -72,6 +72,7 @@ namespace Ryujinx.Ava.Systems.Configuration
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EnableColorSpacePassthrough = Graphics.EnableColorSpacePassthrough,
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EnablePtc = System.EnablePtc,
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EnableLowPowerPtc = System.EnableLowPowerPtc,
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TickScalar = System.TickScalar,
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EnableInternetAccess = System.EnableInternetAccess,
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EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
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FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
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@ -260,6 +261,10 @@ namespace Ryujinx.Ava.Systems.Configuration
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ResScaleDown = Key.Unbound,
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VolumeUp = Key.Unbound,
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VolumeDown = Key.Unbound,
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CustomVSyncIntervalIncrement = Key.Unbound,
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CustomVSyncIntervalDecrement = Key.Unbound,
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TurboMode = Key.Unbound,
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TurboModeWhileHeld = false
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};
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Hid.RainbowSpeed.Value = 1f;
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Hid.InputConfig.Value =
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