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feature: Turbo Mode
Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time. More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456
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23 changed files with 475 additions and 41 deletions
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@ -102,6 +102,11 @@ namespace Ryujinx.HLE
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/// Control if the Profiled Translation Cache (PTC) should be used.
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/// </summary>
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internal readonly bool EnablePtc;
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/// <summary>
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/// Control the arbitrary scalar applied to emulated CPU tick timing.
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/// </summary>
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public long TickScalar { get; set; }
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/// <summary>
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/// Control if the guest application should be told that there is a Internet connection available.
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@ -201,6 +206,7 @@ namespace Ryujinx.HLE
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VSyncMode vSyncMode,
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bool enableDockedMode,
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bool enablePtc,
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long tickScalar,
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bool enableInternetAccess,
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IntegrityCheckLevel fsIntegrityCheckLevel,
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int fsGlobalAccessLogMode,
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@ -226,6 +232,7 @@ namespace Ryujinx.HLE
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CustomVSyncInterval = customVSyncInterval;
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EnableDockedMode = enableDockedMode;
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EnablePtc = enablePtc;
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TickScalar = tickScalar;
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EnableInternetAccess = enableInternetAccess;
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FsIntegrityCheckLevel = fsIntegrityCheckLevel;
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FsGlobalAccessLogMode = fsGlobalAccessLogMode;
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