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feature: Turbo Mode
Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time. More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456
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d7754aeee1
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23 changed files with 475 additions and 41 deletions
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@ -6,6 +6,8 @@ namespace Ryujinx.HLE
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{
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public class PerformanceStatistics
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{
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private readonly Switch _device;
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private const int FrameTypeGame = 0;
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private const int PercentTypeFifo = 0;
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@ -28,8 +30,10 @@ namespace Ryujinx.HLE
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private readonly System.Timers.Timer _resetTimer;
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public PerformanceStatistics()
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public PerformanceStatistics(Switch device)
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{
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_device = device;
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_frameRate = new double[1];
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_accumulatedFrameTime = new double[1];
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_previousFrameTime = new double[1];
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@ -162,14 +166,6 @@ namespace Ryujinx.HLE
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return 1000 / _frameRate[FrameTypeGame];
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}
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public string FormatGameFrameRate()
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{
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double frameRate = GetGameFrameRate();
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double frameTime = GetGameFrameTime();
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return $"{frameRate:00.00} FPS ({frameTime:00.00}ms)";
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}
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public string FormatFifoPercent()
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{
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double fifoPercent = GetFifoPercent();
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