feature: Turbo Mode

Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time.
More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456
This commit is contained in:
GreemDev 2025-03-25 02:37:22 +00:00
parent d7754aeee1
commit 8ad5c73f4c
23 changed files with 475 additions and 41 deletions

View file

@ -6,6 +6,8 @@ namespace Ryujinx.HLE
{
public class PerformanceStatistics
{
private readonly Switch _device;
private const int FrameTypeGame = 0;
private const int PercentTypeFifo = 0;
@ -28,8 +30,10 @@ namespace Ryujinx.HLE
private readonly System.Timers.Timer _resetTimer;
public PerformanceStatistics()
public PerformanceStatistics(Switch device)
{
_device = device;
_frameRate = new double[1];
_accumulatedFrameTime = new double[1];
_previousFrameTime = new double[1];
@ -162,14 +166,6 @@ namespace Ryujinx.HLE
return 1000 / _frameRate[FrameTypeGame];
}
public string FormatGameFrameRate()
{
double frameRate = GetGameFrameRate();
double frameTime = GetGameFrameTime();
return $"{frameRate:00.00} FPS ({frameTime:00.00}ms)";
}
public string FormatFifoPercent()
{
double fifoPercent = GetFifoPercent();