UI: Show Total Time Played at the bottom of the UI in the status bar next to game total.

Does not show up in-game, and is recalculated every time the game list is reloaded.
This commit is contained in:
GreemDev 2025-05-20 04:19:54 -05:00
parent df3b5b4bd8
commit 92440afcd7
5 changed files with 95 additions and 2 deletions

View file

@ -25,6 +25,7 @@ using Ryujinx.Ava.UI.Renderer;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Ava.Systems.AppLibrary;
using Ryujinx.Ava.Systems.Configuration;
using Ryujinx.Ava.Utilities;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Helper;
@ -112,6 +113,7 @@ namespace Ryujinx.Ava.UI.ViewModels
await Updater.BeginUpdateAsync(true);
});
private bool _showTotalTimePlayed;
private bool _showLoadProgress;
private bool _isGameRunning;
private bool _isAmiiboRequested;
@ -197,6 +199,8 @@ namespace Ryujinx.Ava.UI.ViewModels
#if DEBUG
topLevel.AttachDevTools(new KeyGesture(Avalonia.Input.Key.F12, KeyModifiers.Control));
#endif
Window.ApplicationLibrary.TotalTimePlayedRecalculated += TotalTimePlayed_Recalculated;
}
#region Properties
@ -299,6 +303,24 @@ namespace Ryujinx.Ava.UI.ViewModels
OnPropertyChanged(nameof(ShowFirmwareStatus));
}
}
private void TotalTimePlayed_Recalculated(Optional<TimeSpan> ts)
{
ShowTotalTimePlayed = ts.HasValue;
if (ts.HasValue)
LocaleManager.Instance.SetDynamicValues(LocaleKeys.GameListLabelTotalTimePlayed, ValueFormatUtils.FormatTimeSpan(ts.Value));
}
public bool ShowTotalTimePlayed
{
get => _showTotalTimePlayed && EnableNonGameRunningControls;
set
{
_showTotalTimePlayed = value;
OnPropertyChanged();
}
}
public ApplicationData ListSelectedApplication
{