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misc: chore: Use explicit types in audio projects
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3 changed files with 5 additions and 5 deletions
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@ -27,7 +27,7 @@ namespace Ryujinx.Audio.Renderer.Utils
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private void UpdateHeader()
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{
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var writer = new BinaryWriter(_stream);
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BinaryWriter writer = new(_stream);
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long currentPos = writer.Seek(0, SeekOrigin.Current);
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