misc: chore: Use explicit types in audio projects

This commit is contained in:
Evan Husted 2025-01-25 14:03:38 -06:00
parent e0567c5ce9
commit 97188556d8
3 changed files with 5 additions and 5 deletions

View file

@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Backends.SDL2
SDL2Driver.Instance.Initialize();
int res = SDL_GetDefaultAudioInfo(nint.Zero, out var spec, 0);
int res = SDL_GetDefaultAudioInfo(nint.Zero, out SDL_AudioSpec spec, 0);
if (res != 0)
{