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misc: chore: Use explicit types in audio projects
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3 changed files with 5 additions and 5 deletions
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@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Backends.SDL2
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SDL2Driver.Instance.Initialize();
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int res = SDL_GetDefaultAudioInfo(nint.Zero, out var spec, 0);
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int res = SDL_GetDefaultAudioInfo(nint.Zero, out SDL_AudioSpec spec, 0);
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if (res != 0)
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{
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