Implement R16 texture format (#147)

This commit is contained in:
Lordmau5 2018-06-12 14:29:44 +02:00 committed by gdkchan
parent 46dc89f8dd
commit 98e6a34608
4 changed files with 4 additions and 0 deletions

View file

@ -10,6 +10,7 @@ namespace Ryujinx.Graphics.Gal
B5G6R5 = 0x15,
BC7U = 0x17,
G8R8 = 0x18,
R16 = 0x1b,
R8 = 0x1d,
BC1 = 0x24,
BC2 = 0x25,

View file

@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
}