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[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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162 changed files with 1611 additions and 1627 deletions
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using System;
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using System.Diagnostics.CodeAnalysis;
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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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[Flags]
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[SuppressMessage("Design", "CA1069: Enums values should not be duplicated")]
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enum TextureFlags
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{
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None = 0,
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Bindless = 1 << 0,
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Gather = 1 << 1,
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None = 0,
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Bindless = 1 << 0,
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Gather = 1 << 1,
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Derivatives = 1 << 2,
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IntCoords = 1 << 3,
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LodBias = 1 << 4,
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LodLevel = 1 << 5,
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Offset = 1 << 6,
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Offsets = 1 << 7,
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Coherent = 1 << 8,
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IntCoords = 1 << 3,
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LodBias = 1 << 4,
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LodLevel = 1 << 5,
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Offset = 1 << 6,
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Offsets = 1 << 7,
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Coherent = 1 << 8,
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AtomicMask = 15 << 16,
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AtomicMask = 15 << 16,
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Add = 0 << 16,
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Minimum = 1 << 16,
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Maximum = 2 << 16,
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Increment = 3 << 16,
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Decrement = 4 << 16,
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BitwiseAnd = 5 << 16,
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BitwiseOr = 6 << 16,
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BitwiseXor = 7 << 16,
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Swap = 8 << 16,
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CAS = 9 << 16
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Add = 0 << 16,
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Minimum = 1 << 16,
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Maximum = 2 << 16,
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Increment = 3 << 16,
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Decrement = 4 << 16,
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BitwiseAnd = 5 << 16,
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BitwiseOr = 6 << 16,
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BitwiseXor = 7 << 16,
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Swap = 8 << 16,
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CAS = 9 << 16,
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}
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}
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}
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